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A multiplatform Dart movie app with 40% of code sharing between Flutter and the Web.
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roughike/inKino
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inKino is amultiplatform Dart app for browsing movies and showtimes for Finnkino cinemas.
InKino showcases Redux, has an extensive set of automated tests and40% code sharing between Flutter and web.The Android & iOS apps are made with a singleFlutter codebase. The progressive web app is made withAngularDart.This project is generally something that I believe is a good example of a multiplatform Dart project.
I plan on doing a full article series on multiplatform Dart stuff, so you might want tocheck out my blog and subscribe to it.
There's three different folders. Each of them is a Dart project.
- core: contains the pure Dart business logic, such API communication, Redux, XML parsing, sanitization, i18n, models and utilities.It also has a great test coverage.
- mobile: this is the Flutter project. It importscore, and it's a 100% shared codebase for the native Android & iOS apps that go on app stores.
- web: the AngularDart progressive web app. Also importscore, and it's the thing that is live athttps://inkino.app.
To work on these projects, open each one of them in an editor of your choice.
For example, if you want to do a new feature and you do it for the Flutter project first, you'd open bothcore andmobile in separate editor windows.To clarify, you'd doFile -> Open...
for core and thenFile -> Open...
again for mobile.
- Install Dart for the web. The customized Dart version Flutter ships with is not suitable for web development.
- Installwebdev by running
pub global activate webdev
. This requires that you ran your Dart installation properly and Dart is part of your PATH. - Install an IDE. You can't go wrong withWebStorm. If that doesn't tickle your fancy,there are other options too.
- Install the Dart plugin for your IDE.
Finally, if you haven't already,install Flutter.And the Flutter plugin for your IDE.At the time of being, inKino is built withFlutter 1.0.
If you don't like IDEs,you can apparently use Emacs or Vim too.
You don't need a TMDB API key, but the actor images won't load without it.
If you try to build the project straight away, you'll get an error complaining that a tmdb_config.dart file is missing.To resolve that, run this on your terminal in the project root:
cd core/lib/src&& mv tmdb_config.dart.sample tmdb_config.dart&&cd ../../..
OR
If you don't trust in random bash scripts copied from the Internet, you can just rename thetmdb_config.dart.sample
totmdb_config.dart
manually.
First, ensure that you followed the "Development environment setup" section above.
- To run theweb project, first run
pub get
initially, and thenwebdev serve
in the root of the web project. - To run theFlutter project, open it in your editor and click the play button, or run
flutter run
on your terminal.
Contributions are welcome!However, if it's going to be a major change, please create an issue first.Before starting to work on something, please comment on a specific issue and say you'd like to work on it.
Special thanks toOlli Haataja for the design.
Additional thanks for the initial release go toThibaud Colas,Brian Egan,Alessandro Aime andJuho Rautioaho for giving their extra pair of eyes for reviewing the source code.
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A multiplatform Dart movie app with 40% of code sharing between Flutter and the Web.