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Chris Parker edited this pageOct 12, 2025 ·5 revisions
Paragon GAS (P-GAS) is a gameplay ability system sample that teaches developers how to use several of Unreal Engine features together to build a GAS-powered combat system.
Unreal Engine Version: 5.6.1
NOTE: This is a sample project and all of its code is provided to you free. You can take, change, and add to your projects in any way you wish. If you find better ways for the code to perform, please share so that all of us may learn. God bless!
NOTE: This is a sample project and does not represent a completed game.
- Gameplay Ability System and Gameplay Tags
- Gameplay Ability System Combat System
- StateTree (with EQS)
- Custom Tools (New Item Menu Category, New Items, and Editor)
- Thread Safe Animation
- Custom Anim Notifiers (Windowing, etc.)
- Motion Matching
- Paragon: Wukong (https://www.fab.com/listings/27054d0c-c26e-4fe3-b6f9-fa778dfcb8b6)
- Paragon: Countess (https://www.fab.com/listings/0bf014eb-f2ed-4029-adda-81a855eb5220)
- Paragon: Sparrow (https://www.fab.com/listings/7d76ddf0-d9ce-4d00-939e-d72793534d01)
- Paragon: Twinblast (https://www.fab.com/listings/9fa88852-5711-42e1-94fa-2491498a64da)
- Seven Swords (https://www.fab.com/listings/9184a25a-4124-4b3f-8909-f7d2c6104c8e)
- Kunai (https://www.fab.com/listings/bd0e0b2a-46c8-4f98-8df9-c8131a16a433)
- Free Realistic Sword Sound Effects Pack (https://www.fab.com/listings/041c5773-f40e-4ae6-bb8b-8a3f36b20c27)
- Mixamo Animations
In version 5.6 used the following:
- p.Chaos.EnableAsyncInitBody = true
- LevelStreaming.AllowIncrementalPreRegisterComponents = true
- LevelStreaming.AllowIncrementalPreUnRegisterComponents = true