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Releases: pmndrs/postprocessing

v6.38.1

15 Dec 16:12
dce9091
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Requires three ≥ 0.157.0 < 0.183.0

What's Changed

Special Thanks

Thanks@juliangarnier and@donmccurdy for the continued support! 🌟

Contributors

  • @juliangarnier
  • @donmccurdy
juliangarnier and donmccurdy
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v6.38.0

08 Nov 23:10
d9b3085
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Requires three ≥ 0.157.0 < 0.182.0

This release contains potential breaking changes forDepthOfFieldEffect and effect blending in general. If you encounter any unexpected issues, please create a bug report.

What's Changed

  • Update CI/CD workflows
  • Update dependencies
  • EffectComposer
    • Remove unusedignoreDepthForMultisampleCopy
  • DepthOfFieldEffect & CircleOfConfusionMaterial
    • Fix alpha of far color buffer
    • Implement distance-based CoC, see#426
    • CircleOfConfusionMaterial
      • focusRange andfocusDistance are now always in world units
      • DeprecateworldFocusDistance andworldFocusRange
  • GodRaysEffect
    • Improve light source masking
    • Reduce flickering
    • Fix alpha blend bug, see#730
  • CopyPass
    • CopyMaterial
      • Backport support for depth copying from v7
      • AddchannelWeights for masking
  • BlendMode
    • DeprecateALPHA blend function, useNORMAL instead
    • All blend functions now consider alpha
  • SSAOMaterial, DepthPass, DepthComparisonMaterial, EffectMaterial, DepthMaskMaterial, CircleOfConfusionMaterial
    • Add support for logarithmic depth and reversed depth
  • Pass
    • The default camera is now anOrthographicCamera instead ofCamera

Full Changelog:v6.37.8...v6.38.0

Special Thanks

Thanks@juliangarnier and@donmccurdy for the continued support! ❤️

Contributors

  • @juliangarnier
  • @donmccurdy
juliangarnier and donmccurdy
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v7.0.0-beta.14

13 Sep 10:50

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v7.0.0-beta.14Pre-release
Pre-release

Requires three ≥ 0.179.0 < 0.181.0

Migration Guide

What's Changed

Full Changelog:v7.0.0-beta.13...v7.0.0-beta.14

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v6.37.8

12 Sep 10:24
902ed8e
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Requires three ≥ 0.157.0 < 0.181.0

What's Changed

  • Fix load/loadAsync implementations inLUT3dlLoader andLUTCubeLoader
  • Improve type declarations, see#728
  • Update dependencies

Full Changelog:v6.37.7...v6.37.8

Special Thanks

Thanks@juliangarnier and@donmccurdy for the continued support! 🚀

Contributors

  • @juliangarnier
  • @donmccurdy
juliangarnier and donmccurdy
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v7.0.0-beta.13

14 Aug 15:07

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v7.0.0-beta.13Pre-release
Pre-release

Requires three ≥ 0.179.0 < 0.180.0

Migration Guide

What's Changed

Full Changelog:v7.0.0-beta.12...v7.0.0-beta.13

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v6.37.7

04 Aug 20:57
202d170
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Requires three ≥ 0.157.0 < 0.180.0

What's Changed

  • LuminanceMaterial
    • Preserve alpha and improve masking574ec0d
  • Update dependencies

Full Changelog:v6.37.6...v6.37.7

Special Thanks

Thanks@juliangarnier and@donmccurdy for the continued support! ❤️

Contributors

  • @juliangarnier
  • @donmccurdy
juliangarnier and donmccurdy
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v6.37.6

04 Jul 17:39
ad338df
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What's Changed

  • BloomEffect, TextureEffect
  • BloomEffect
    • Change default ofmipmapBlur totrue868079f
    • Change luminance threshold and smoothing defaults885c0a0

This release changes some default values forBloomEffect constructor parameters.
You may need to tweak the luminance threshold and smoothing values depending on your use case:

constbloomEffect=newBloomEffect(scene,camera,{mipmapBlur:false,// default: trueluminanceThreshold:0.9,// default: 1.0luminanceSmoothing:0.025,// default: 0.03  ...});

Full Changelog:v6.37.5...v6.37.6

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v6.37.5

03 Jul 20:25
6e76877
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What's Changed

Full Changelog:v6.37.4...v6.37.5

Special Thanks

Thanks@juliangarnier and@donmccurdy for the continued support! 🚀

Contributors

  • @juliangarnier
  • @donmccurdy
juliangarnier and donmccurdy
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v7.0.0-beta.12

22 Jun 23:22

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v7.0.0-beta.12Pre-release
Pre-release

Requires three ≥ 0.174.0 < 0.178.0

What's Changed

  • AddinternalFormat toGBufferTextureConfig893eb1c
  • Addnormal-codec-pars.frag52f9115
  • Fix normal clear valued8ede8d
  • Simplify clear values and flagscc5384599db4c2
  • Updategbuffer-default-output.fragdf82f27
  • Update BufferDebugPass38a6f21521d6fcf68ed61
  • DepthCopyPass
  • DepthPickingPass
    • Add support for reverse and log depth642e4ba
  • CopyPass
    • Fix feedback loop in shader-based copy path3ad7693
    • Make blit optional (disabled by default)676e2ca
  • GeometryPass
    • Addalpha setting (disabled by default)
    • UseR11F_G11F_B10F if applicable7b2c5d9,3f1b136,#661
    • CreateGBuffer struct based ongBuffer components instead ofgData9db96a6
    • UseNearestFilter for ORM
    • Expand shader manipulation to more object typesa018bde#708
  • EffectPass
    • ImproveGData depth read8ecca6e
    • Throw if effects are invalid or can't be merged4e82932
    • RefreshgBuffer components on effect change1f95d07
    • Optimize internal event dispatching6747ab90bc1331
  • Update dependencies
  • Various updates for the manual

Full Changelog:v7.0.0-beta.11...v7.0.0-beta.12

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v6.37.4

07 Jun 14:33
665d425
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Requires three ≥ 0.157.0 < 0.178.0

What's Changed

Full Changelog:v6.37.3...v6.37.4

Special Thanks

Thanks@juliangarnier and@donmccurdy for the continued support! ❤️

Contributors

  • @juliangarnier
  • @donmccurdy
  • @mohammadbaghaei
juliangarnier, donmccurdy, and mohammadbaghaei
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