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Releases: pmndrs/postprocessing
v6.38.1
dce9091Requires three ≥ 0.157.0 < 0.183.0
What's Changed
- Update CI/CD workflows
- Improve blending7e8517c,58af9e2,de7df0a,adc2ace
- Undeprecate
ALPHAblend function882a40f - CopyMaterial: Add missing
colorSpaceConversiond385e9b
Special Thanks
Thanks@juliangarnier and@donmccurdy for the continued support! 🌟
Assets2
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v6.38.0
d9b3085Requires three ≥ 0.157.0 < 0.182.0
This release contains potential breaking changes forDepthOfFieldEffect and effect blending in general. If you encounter any unexpected issues, please create a bug report.
What's Changed
- Update CI/CD workflows
- Update dependencies
- EffectComposer
- Remove unused
ignoreDepthForMultisampleCopy
- Remove unused
- DepthOfFieldEffect & CircleOfConfusionMaterial
- Fix alpha of far color buffer
- Implement distance-based CoC, see#426
- CircleOfConfusionMaterial
focusRangeandfocusDistanceare now always in world units- Deprecate
worldFocusDistanceandworldFocusRange
- GodRaysEffect
- Improve light source masking
- Reduce flickering
- Fix alpha blend bug, see#730
- CopyPass
- CopyMaterial
- Backport support for depth copying from v7
- Add
channelWeightsfor masking
- CopyMaterial
- BlendMode
- Deprecate
ALPHAblend function, useNORMALinstead - All blend functions now consider alpha
- Deprecate
- SSAOMaterial, DepthPass, DepthComparisonMaterial, EffectMaterial, DepthMaskMaterial, CircleOfConfusionMaterial
- Add support for logarithmic depth and reversed depth
- Pass
- The default camera is now an
OrthographicCamerainstead ofCamera
- The default camera is now an
Full Changelog:v6.37.8...v6.38.0
Special Thanks
Thanks@juliangarnier and@donmccurdy for the continued support! ❤️
Assets2
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v7.0.0-beta.14
Requires three ≥ 0.179.0 < 0.181.0
What's Changed
- CDL implementation for tone mapping#723
- Improve shader manipulation for G-Buffer rendering3170990,9330b88,0f4fe92
- Write out roughness from lights_physical_fragment89c3f6b
- Handle render info auto resetf8b2e03
- Fix clearing without background#708 (comment)a40bb34
- Export gbuffer output shader chunks5d0e62f
- Various manual updates
Full Changelog:v7.0.0-beta.13...v7.0.0-beta.14
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v6.37.8
902ed8eRequires three ≥ 0.157.0 < 0.181.0
What's Changed
- Fix load/loadAsync implementations in
LUT3dlLoaderandLUTCubeLoader - Improve type declarations, see#728
- Update dependencies
Full Changelog:v6.37.7...v6.37.8
Special Thanks
Thanks@juliangarnier and@donmccurdy for the continued support! 🚀
Assets2
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v7.0.0-beta.13
Requires three ≥ 0.179.0 < 0.180.0
What's Changed
- Handle external breaking changesf630106
- Prevent unintentional canvas style updated71e8d6
- Add
viewMatrixtoFullscreenMaterialuniformsf6c8673 - Fix camera macro bugfa04eb9
- Adjust SMAA presetsaae0c42
- Fix default G-Buffer output2597768
- Fix
getDistancefunction06c067d,b744f09 - BloomEffect, TextureEffect
- Pass
- GeometryPass
- Make writing to G-Buffer more robust#708,6255b45,49399b2,282097a,4b00a10,8c1ce0f,c265e3d
- Always use
HalfFloatTypefor emission495b8ac,c810a07,14a7c02 - Change default depth texture type to
FloatType0686901 - Encode normals and change format to
RGFormat9db09da - Accept
nullforsceneandcamerain constructor528ccf1
- EffectPass
- Make
effectssetter publica6de40c
- Make
- BufferDebugPass
- Add
DISTANCEdebug modefcfa022
- Add
- Allow null param in
Selectionconstructor2623258 - Use
IUniform529d3d1 - Various updates for the manual
Full Changelog:v7.0.0-beta.12...v7.0.0-beta.13
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v6.37.7
202d170Requires three ≥ 0.157.0 < 0.180.0
What's Changed
- LuminanceMaterial
- Preserve alpha and improve masking574ec0d
- Update dependencies
Full Changelog:v6.37.6...v6.37.7
Special Thanks
Thanks@juliangarnier and@donmccurdy for the continued support! ❤️
Assets2
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v6.37.6
ad338dfRequires three ≥ 0.157.0 < 0.179.0
What's Changed
- BloomEffect, TextureEffect
- BloomEffect
This release changes some default values forBloomEffect constructor parameters.
You may need to tweak the luminance threshold and smoothing values depending on your use case:
constbloomEffect=newBloomEffect(scene,camera,{mipmapBlur:false,// default: trueluminanceThreshold:0.9,// default: 1.0luminanceSmoothing:0.025,// default: 0.03 ...});
Full Changelog:v6.37.5...v6.37.6
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v6.37.5
6e76877Requires three ≥ 0.157.0 < 0.179.0
What's Changed
Full Changelog:v6.37.4...v6.37.5
Special Thanks
Thanks@juliangarnier and@donmccurdy for the continued support! 🚀
Assets2
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v7.0.0-beta.12
Requires three ≥ 0.174.0 < 0.178.0
What's Changed
- Add
internalFormattoGBufferTextureConfig893eb1c - Add
normal-codec-pars.frag52f9115 - Fix normal clear valued8ede8d
- Simplify clear values and flagscc5384599db4c2
- Update
gbuffer-default-output.fragdf82f27 - Update BufferDebugPass38a6f21521d6fcf68ed61
- DepthCopyPass
- Add
modeaccessor4e69472
- Add
- DepthPickingPass
- Add support for reverse and log depth642e4ba
- CopyPass
- GeometryPass
- EffectPass
- Update dependencies
- Various updates for the manual
Full Changelog:v7.0.0-beta.11...v7.0.0-beta.12
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v6.37.4
665d425Requires three ≥ 0.157.0 < 0.178.0
What's Changed
- Update dependencies and add threejs 177 support by@mohammadbaghaei in#704
Full Changelog:v6.37.3...v6.37.4
Special Thanks
Thanks@juliangarnier and@donmccurdy for the continued support! ❤️
Assets2
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