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Copy file name to clipboardExpand all lines: README.md
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@@ -58,26 +58,25 @@ If you want to use serving with hotpatching, you can use dioxus-cli:
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-[x] experimental sound with[bevy_seedling] based on Firewheel audio engine (which will probably replace bevy_audio), with**highly** experimental audio stutter fix for web
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-[x] consistent Esc back navigation in gameplay and menu via stacked modals (kudos for the idea to skyemakesgames)
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-[x] serialize and save settings
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-[x] audio, video and keys rebind tabs in settings (currentlynot really working)
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-[x] audio, video and keys rebind tabs in settings (currentlybroken)
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-[x] easy drop in scene integration using awesome[skein] with a simple scene
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###TODOs
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-[ ] add basic mood change per zone
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-[ ] implement different music states(exploration, combat)
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-[ ] implement different music states(exploration, combat) on mood change event
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-[ ] custom font replace example using pre-loaded font
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-[ ] Movement sfx sounds: jump, dash, sprint
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-[ ] sky background instead of just void lol
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-[ ] spatial audio demo: boombox emitting background music
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-[ ] Jump with timer(tricky with tnua jump in air counter)
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-[ ] small door/portal demo
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-[ ] split screen for coop
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-[ ] split screen forlocalcoop
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-[ ] vault on objects if they are reachable
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-[ ] climbing
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-[ ] do not rotate player on aim(silly bug, if you release aim looking to the floor - player model left rotated parallel to the floor)
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-[ ] basic fighting: punch, kick, take weapon
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-[ ] weapon select wheel
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-[ ] bow
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-[ ] rifle
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-[ ] bow
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-[ ] do not rotate player on aim(silly bug, if you release aim looking to the floor - player model left rotated parallel to the floor)