Movatterモバイル変換


[0]ホーム

URL:


Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

UE5 Blockade Labs Skybox AI Plugin

NotificationsYou must be signed in to change notification settings

odinn1984/UE5-Skybox-AI-Plugin

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

31 Commits
 
 
 
 
 
 

Repository files navigation

This is a tool that integrates withSkyboxAI byBlockade Labs

This is not an official plugin made by Blockade Labs, it's a community plugin. To see official SDK's and Libraries please visitBlockade Labs API Documentation

The purpose of this plugin is to allow you to request to generate a sky box and then automatically download it and put it in your project with an option to disable features that are premium (to reduce UI clutter and show only things that you can use)

If you are looking for information about the implementation of the API that is used in this plugin please visit theAPI docs

If you are interested in knowing more about Blockade Labs and Skybox AI please to go theLinks And Resources section

Table Of Content

Requirements

For this plugin to work you will need to have a SkyboxAI account and an API key, please visitSkyboxAI API Membership page to see their pricing and create an account

You might need to install a specific .NET runtime depending on your UE version

Important Notes

When using this plugin it introduces new editor level settings where you put your API key, UE will create a file for this config under[PROJECT ROOT]/Config/DefaultBlockadeLabs.ini

Since this file containsSENSITIVE INFORMATION please make sure toNEVER submit it anywhere (like GitHub, etc...)

There are many solutions for secret management, please use one of them if you want to use this plugin as part of some automatic process

Supported Platforms

Engine VersionWindowsLinuxOSX
5.0✔️
5.1✔️
5.2✔️
5.3✔️

Setting Up The Plugin

To setup the plugin please follow the following steps:

  1. Either clone this repository or download the zipped source code
  2. Copy theBlockadeLabsSkyboxAi directory into one of the following paths
    1. To thePlugins folder of your UE5 project
    2. To thePlugins folder of your engine version (e.g:D:\Unreal Engines\UE_5.3\Engine\Plugins)
  3. Open your project and go toEdit ->Plugins
  4. Search forBlockadeLabs SkyboxAI which will be under theAI category either underBUILT-IN orPROJECT depending on where you put the folder of the plugin
  5. Enable the plugin and restart the engine
  6. After the restart the plugin will be under theTools menu and will be calledBlockade Labs SkyboxAI
  7. Please go toEdit ->Editor Settings and put in the API Key that you have generated.
    1. To generate and API key you will need a SkyboxAI account and then go toAPI Settings and press on theGenerate API Key button or use a currently available API key

Plugin Settings

  • API Key - This is where you put your API key, this is a sensitive information so please make sure to not commit it anywhere
  • API Endpoint - You can customize the endpoint of the API in case you are using a different one [Default:https://backend.blockadelabs.com/api/v1]
  • API Polling Interval In Seconds - This allows you to change the frequency of the polling of the API in case of rate limiting issues [Default: 1.0]
  • Enable Premium Content - This tells the plugin if we want to send and get information that is marked as premium (e.g: Enhanced Prompt) [Default: true]
  • Save Directory - This is where the plugin will save the skybox that it downloads from the API, if the directory doesn't exist it will be created [Defauklt: SkyboxAI/Exports]
    • This is a relative path to the project'sContent directory
    • Notice that it doesn't start with/ or\ and it doesn't end with/ or\

Using The Plugin

For more information whatPrompt,Negative Text andEnhanced Prompt mean please go to theSkyboxAI API docs

Generating a Skybox

In order to generate a skybox you need to follow these steps:

  1. Go toTools ->Blockade Labs SkyboxAI
  2. Enter the description of the skybox that you want to generate inPrompt field
  3. Optionally fill in theNegative Text field if you want to add some negative text for the generator to use
  4. You must select the export format (e.g:HDR orEXR) in the top list on the right
  5. Optionally you can select the style of the skybox in the bottom list on the right
    1. By default the first style is selected from the list on first load
    2. You can click on any selected style to de-select it if you do not want to send in style information
  6. Optionally you can also enable theEnhanced Prompt checkbox if you want to use the enhance prompt feature
  7. TheRefresh List button will refresh the list of styles and export types
  8. Press onGenerate Skybox and wait, please do not close the plugin tab while it's generating the skybox. The plugin will notify you on progress and when it's done
  9. At the end, it will download the image and put it in the directory that you have specified in the plugin settings and UE will give you a prompt asking if you want to re-import the asset since the directory it monitors has changed. Please re-import the assets and follow the instructions for that process that UE provides

Importing Skybox Data

In order to import a skybox you need to follow these steps:

  1. Go to yourDashboard on SkyboxAI
  2. Choose the skybox that you want to remix and and click on it
    1. You can get the details that this image was generated with (if for example you want to use the same prompt or negative text etc...)
    2. Clink on "View" and it will open this image in a new tab and copy the title of the image (e.g: if the title isWorld #1234 then1234 is the ID of the image)
  3. Go toTools ->Blockade Labs SkyboxAI
  4. Click on theImport... button
  5. Fill in the ID that you have copied from the URL in the prompt that will show up and press "Confirm"
  6. This will fill in the Style, Prompt and Negative Text fields with the information that was used to generate the skybox with the ID that you have provided

Remixing a Skybox

In order to remix a skybox you need to follow these steps:

  1. Go to yourDashboard on SkyboxAI
  2. Choose the skybox that you want to remix and and click on it
    1. You can get the details that this image was generated with (if for example you want to use the same prompt or negative text etc...)
    2. Clink on "View" and it will open this image in a new tab and copy the title of the image (e.g: if the title isWorld #1234 then1234 is the ID of the image)
  3. Go toTools ->Blockade Labs SkyboxAI
  4. Fill in all the information that you want to send just as if you were creating a new skybox
    1. This part can be skipped if you have imported a skybox and the information was filled in automatically
  5. Click on theRemix... button
  6. Fill in the ID that you have copied from the URL in the prompt that will show up and press "Confirm"
  7. The rest will be the same as generating a new skybox

Setting Up Dev Environment

To setup a development environment please follow these steps:

  1. Create a new project using one of the supported engine versions
    1. If you want to introduce support for an engine versions that is not listed, contribution to this repository is very appreciated!
  2. Continue with following the stepsabove and in step number 2 put the plugin in your project'sPlugins directory

Coding Standards

Please make sure to follow the following rules when writing code for this repository

  1. Please use the format defined in.clang-format (These are a bit different spacing wise and line-break wise than what UE has in their code, personal preference)
  2. Please make sure to follow the naming conventions inunreal docs
  3. If you are adding functionality or modifying something please consider adding tests as well where possible, this will help us make sure that we don't break anything in the future
  4. Try to not go overboard with testing every single line of code, code coverage is less important than functionality and user flow coverage
  5. Please make sure that the change is running on all supported engine versions
    1. Hopefully I will add automation around that so that we can have a testing matrix, but until then we have to make sure we don't break any engine version
  6. Oh yeah... and please refrain from putting comments in code, comments are a mess... If something is unclear let's refactor it so that reading the code makes sense and we can understand what it does without needing to put comments
    1. Like everything, this also has exception so please don't follow this rule religiously, if you feel like you need to put a comment, put it, but please try to avoid it as much as possible

Limitations

This plugin is currently missing a few features that are available on SkyboxAI, please see the full list of features and what is available and what is missing

  • Generate a Skybox and export to a file
  • Remix a Skybox
  • Import a Skybox
  • Download depth map [On the TODO list]
  • 3D features
  • Control image
  • Preview

Support for Pusher / Webhooks will not be implemented

If any of the missing features will be required I am happy to implement them or get contributions for them

Any information about generated Skyboxes and history of usage can be found in theSkyboxAI's Dashboard

Submitting Issues / Feature Requests

If you have any issues with this plugin please submit them in theIssues section of this repository

If you have any feature requests please submit them in theFeature Requests section of this repository

Please review theQ&A section of this repository before submitting any issues or feature requests

For general discussions please visit theGeneral section of this repository

Links And Resources

Blockade Labs
SkyboxAI
SkyboxAI API Docs

Releases

No releases published

[8]ページ先頭

©2009-2025 Movatter.jp