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Insights: o3de/o3de
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10 Pull requests merged by7 people
- Add missing include in DX12/ShaderResourceGroupPool.h
#18750 merged
Mar 18, 2025 - Fix buffer clear action clearing whole buffer instead of buffer view on Vulkan
#18747 merged
Mar 18, 2025 - Galibzon/material mesh index
#18730 merged
Mar 18, 2025 - Cherrypick from stab: Fixes a issue #18720 (vulkan malloc crash) and compile error
#18737 merged
Mar 17, 2025 - Updated jinja2, markupsafe, and pillow to resolve security notices
#18742 merged
Mar 17, 2025 - Enable usage of unicode asset names
#18741 merged
Mar 17, 2025 - Improve SRG compiling performance
#18728 merged
Mar 13, 2025 - Update v-hacd to 4.1.0.
#18718 merged
Mar 12, 2025 - Whitebox Gem now compiles OpenMesh directly instead of using 3p packages
#18729 merged
Mar 12, 2025 - Refactor ResourceView and rename Build*View to Get*View
#18725 merged
Mar 12, 2025
6 Pull requests opened by4 people
- Separate lighting Evaluation / Light assignment Loop from the Material
#18739 opened
Mar 12, 2025 - Add support for a deferred Pipeline with multiple material-types
#18740 opened
Mar 12, 2025 - Installer now supports tests and a new template adds test to existing projects
#18744 opened
Mar 15, 2025 - Support Masked Occlusion Culling on Linux.
#18745 opened
Mar 16, 2025 - Add missing dereference operator in deque at() function
#18748 opened
Mar 18, 2025
4 Issues closed by4 people
- 24.09 Release - Error with FileTagQueryComponent and robot articulation in RAI RobotecAI using O3DE
#18735 closed
Mar 18, 2025 - Docker support for O3DE doesn't work
#18746 closed
Mar 18, 2025 - Editor crashes with Vulkan and AZCORE_SYSTEM_ALLOCATOR_MALLOC
#18720 closed
Mar 17, 2025 - Cannot build point-release/23103 on Linux in release config.
#17844 closed
Mar 17, 2025
1 Issue opened by1 person
- [Reverb] AudioSwitchComponent not saving changes if edited in prefab.
#18743 opened
Mar 15, 2025
13 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
- Add an option in lod importer to automatically generate missing lods to the model builder component.
#18711 commented on
Mar 14, 2025 • 2 new comments - 24.09.1: Project export ignore 3rd party path
#18674 commented on
Mar 12, 2025 • 0 new comments - 24.09.1 - Cannot export a game launcher with project named with a dash
#18650 commented on
Mar 12, 2025 • 0 new comments - AZ::Log2 function wrong result or misleading name
#18653 commented on
Mar 12, 2025 • 0 new comments - Bug: Per-platform resolution fields are ignored if you choose USE MAX RES flag in texture preset
#18641 commented on
Mar 12, 2025 • 0 new comments - Materials on an entity do not update until the prefab is closed
#18647 commented on
Mar 12, 2025 • 0 new comments - Cache shadows option in lights triggers errors
#18727 commented on
Mar 13, 2025 • 0 new comments - Khronos ANARI API and bundles.
#18714 commented on
Mar 14, 2025 • 0 new comments - Closing Script Canvas crashes the Editor
#16449 commented on
Mar 16, 2025 • 0 new comments - Feature Request: Creating shader conveniently in editor
#18675 commented on
Mar 16, 2025 • 0 new comments - Changing order in AZStd::vector in Editor does not effect anything
#18603 commented on
Mar 18, 2025 • 0 new comments - Move Material Parameters from the MaterialSrg to a Material Parameter Struct
#18392 commented on
Mar 12, 2025 • 0 new comments - Split Materialpipeline - shader code into two files
#18549 commented on
Mar 12, 2025 • 0 new comments