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Ensure for-each loops with AZ::RPI::Pass::m_attachmentBindings use the correct attachment binding count#18749
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jhmueller-huawei merged 1 commit intoo3de:developmentfrommprettner-huawei:pass-attachmentbinding-iteratorMar 19, 2025
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…e correct attachment binding countSigned-off-by: Markus Prettner <markus.prettner@huawei.com>
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Comparejhmueller-huawei approved these changesMar 18, 2025
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Thanks for fixing this properly!
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sig/graphics-audioCategorizes an issue or PR as relevant to SIG graphics-audio.
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What does this PR do?
This PR introduces a new
PassAttachmentBindingList
class which is used instead of the (int m_attachmentBindingsSize
,AZStd::deque<PassAttachmentBinding> m_attachmentBindings
)-pair to store pass attachment bindings with the same guarantees about pointer validity as before.I introduced this class since the original approach does not guard against iteration over
m_attachmentBindings
, which is not allowed since it contains only valid entries in the range [0..m_attachmentBindingsSize
]. In the originalPR18673 some instances of this iteration were missed, which were fixed inPR18698; and now I found some more instances where such illegal iterations are still present (eg. inRenderPass::InitializeInternal()
), which lead to errors when rebuilding passes in some cases.Therefore, I introduced this class, which does not require usages of
m_attachmentBindings
in derived pass classes to be updated, which eliminates the potential for this error entirely.How was this PR tested?
The errors when rebuilding passes (from asserts in RenderPass::InitializeInternal()) no longer occur with this PR.
Run the editor with some small test scenes, test some samples in AtomSampleViewer.