|
1 | 1 | #BundleFusion |
| 2 | + |
| 3 | +You are free to use this code with proper attribution in non-commercial applications (Please see License.txt). |
| 4 | + |
| 5 | +##Installation |
| 6 | +The code was developed under VS2013. |
| 7 | + |
| 8 | +Requirements: |
| 9 | +- DirectX SDK June 2010 |
| 10 | +- NVIDIA CUDA 7.0 |
| 11 | +- our research library[mLib](https://github.com/niessner/mLib) |
| 12 | + |
| 13 | +Optional: |
| 14 | +- Kinect SDK (2.0 and above) |
| 15 | +- Prime sense SDK |
| 16 | + |
| 17 | + |
| 18 | +##Citation: |
| 19 | +``` |
| 20 | +@article{dai2017bundle, |
| 21 | + title={BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration}, |
| 22 | + author={Dai, Angela and Nie{\ss}ner, Matthias and Zoll{\"o}fer, Michael and Izadi, Shahram and Theobalt, Christian}, |
| 23 | + journal={ACM Transactions on Graphics 2017 (TOG)}, |
| 24 | + year={2017} |
| 25 | +} |
| 26 | +``` |
| 27 | + |
| 28 | +##Contact: |
| 29 | +If you have any questions, please email Angela Dai atadai@cs.stanford.edu. |
| 30 | + |
| 31 | + |
| 32 | + |
| 33 | +We are also looking for active participation in this open source effort making large-scale 3D scanning publically accessible. Please contact us :) |