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‎README.md‎

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#BundleFusion
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You are free to use this code with proper attribution in non-commercial applications (Please see License.txt).
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##Installation
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The code was developed under VS2013.
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Requirements:
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- DirectX SDK June 2010
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- NVIDIA CUDA 7.0
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- our research library[mLib](https://github.com/niessner/mLib)
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Optional:
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- Kinect SDK (2.0 and above)
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- Prime sense SDK
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##Citation:
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```
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@article{dai2017bundle,
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title={BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration},
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author={Dai, Angela and Nie{\ss}ner, Matthias and Zoll{\"o}fer, Michael and Izadi, Shahram and Theobalt, Christian},
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journal={ACM Transactions on Graphics 2017 (TOG)},
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year={2017}
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}
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```
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##Contact:
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If you have any questions, please email Angela Dai atadai@cs.stanford.edu.
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We are also looking for active participation in this open source effort making large-scale 3D scanning publically accessible. Please contact us :)

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