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[Siggraph 2017] BundleFusion: Real-time Globally Consistent 3D Reconstruction using Online Surface Re-integration
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niessner/BundleFusion
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You are free to use this code with proper attribution in non-commercial applications (Please seeLicense.txt).
More information about this project can be found in ourpaper andproject website.
The code was developed under VS2013, and tested with a Structure Sensor.
Requirements:
- DirectX SDK June 2010
- NVIDIA CUDA 7.0
- our research library mLib, a git submodule in external/mLib
- mLib external libraries can be downloadedhere
Optional:
- Kinect SDK (2.0 and above)
- Prime sense SDK
@article{dai2017bundlefusion, title={BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration}, author={Dai, Angela and Nie{\ss}ner, Matthias and Zoll{\"o}fer, Michael and Izadi, Shahram and Theobalt, Christian}, journal={ACM Transactions on Graphics 2017 (TOG)}, year={2017}}If you have any questions, please email Angela Dai atadai@cs.stanford.edu.
We are also looking for active participation in this open source effort making large-scale 3D scanning publically accessible. Please contact us :)
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[Siggraph 2017] BundleFusion: Real-time Globally Consistent 3D Reconstruction using Online Surface Re-integration
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