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Pull requests: microsoft/DirectXShaderCompiler
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Pull requests list
Execution Tests: Update Long Vector tests to no longer require ShaderOpArith.xml
#7999 openedDec 10, 2025 byalsepkowLoading…
Update ExperimentalNop tests, add instructions for release shader model update
#7994 openedDec 9, 2025 bytex3dLoading…
Implement ByteAddressBuffer
AlignedLoad andAlignedStore operations #7993 openedDec 9, 2025 bymapodaca-nv • Draft
[HLK] Modify Wave match test logic to support modifications in different lanes and vector position
#7991 openedDec 8, 2025 byjoaosaffranLoading…
Ensure DXC generators use the repository’s own .clang-format during codegen
#7989 openedDec 8, 2025 byLokomojoLoading…
Execution Tests: Clean up - Factor out createWARPDevice and createHardwareDevice
#7987 openedDec 6, 2025 byalsepkowLoading…
Fix double-increment bug in LegalizeResources when looping over PHIs
#7934 openedNov 20, 2025 bytex3dLoading…
[WIP] Add HLSL Source Reflection to DXC (IHLSLReflector)
#7924 openedNov 18, 2025 byNielsbishere • Draft
DXC: fix ObjC rewrite for HLSL function types + enable modern CMake policies + clang format fixes
#7920 openedNov 16, 2025 bytmayer-pippinwareLoading…
Implementation of GroupSharedLimit to allow increased GroupSharedMemory
#7871 openedNov 4, 2025 byJoeCitizenLoading…
Fix OOB in subscript indexing of col-major matrix in cbuffer
#7866 openedNov 1, 2025 bytex3dLoading…
[SM6.10] VEC9 TriangleObjectPositions / CHECK-pass validation tests
#7831 openedOct 22, 2025 bysimollLoading…
-keep-all-resources option to preserve optimized-out resources in DXIL reflection
#7734 openedSep 4, 2025 byNielsbishereLoading…
[DXIL] Add -fhlsl-unused-resource-bindings=reserve-all to ensure consistent binding assignments
#7643 openedJul 16, 2025 byNielsbishereLoading…
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