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A tiny lib (12 lines) for creating state machines as swappable Redux reducers
If you are usingImmutable JS in your stores, seeredux-machine-immutable.
redux-machine enables you to createreducers that can transition between different "statuses." These are likes states in afinite state machine. The goal is for redux-machine to support complex workflows simply while keeping all state in the redux store. Keeping all state in the store is good because:
- redux-machine works with time-travel debugging. Time-travel debugging was the mainmotivation for building redux itself.
- Debugging is easy because information is in one place (the store).
- Statuses such are queryable by the user interface. This is helpful if you want to show things to the user such as loading spinners to indicate status
npm install redux-machine --save
redux-machine internally uses Object.assign, which is an ES2015 feature. If you need to support older browsers, you can use a polyfill such ascore-js.
This is the entire API for redux-machine:
// entire API, no middleware requiredimport{createMachine}=from'./index.js'constfetchUsersReducer=createMachine({'INIT':initReducer,'IN_PROGRESS':inProgressReducer})
The reducer returned bycreateMachine will act likeinitReducer when its status isINIT and will act likeinProgressReducer when the status isIN_PROGRESS. If the store'sstate.status is undefined, the reducer forINIT is used (so it's a good idea to provide a reducer for theINIT status).
initReducer andinProgressReducer can do status transitions by settingstate.status:
constinitReducer=(state={error:null,users:[]},action)=>{switch(action.type){case'FETCH_USERS':returnObject.assign({},state,{error:null,// transition to a different status!status:'IN_PROGRESS'})default:returnstate}}constinProgressReducer=(state={},action)=>{switch(action.type){case'FETCH_USERS_RESPONSE':returnObject.assign({},state,{error:null,users:action.payload.users,// transition to a different status!status:'INIT'})case'FETCH_USERS_FAIL':returnObject.assign({},state,{error:action.payload.error,// transition to a different status!status:'INIT'})default:returnstate}}
The example above defines the following state machine:
In words:
- When the status is
INITand the action type isFETCH_USERS, the machine transitions toIN_PROGRESSstatus. - When the status is
IN_PROGRESSand the action type isFETCH_USERS_RESPONSEorFETCH_USERS_FAIL, the machine transitions to theINIT(initial) status.
You don't need redux-machine, since you can accomplish almost the same thing as in the example above by definingfetchUsersReducer as follows:
constfetchUsersReducer=(state,action)=>{switch(state.status){case'INIT':returninitReducer(state,action)case'IN_PROGRESS':returninProgressReducer(state,action)default:returninitReducer(state,action)}}
The (marginal) advantages of using redux-machine over just using the FSM pattern is that you can more clearly express intent and write slightly less code.
redux-machine doesn't prescribe a way of handling asynchronous effects such as API calls. This leaves it open for you to useno async effects library,redux-loop,redux-thunk,redux-saga,redux-funk oranything else.
See theRedux Funk Examples repo for examples using redux-machine andredux-funk:
See theRedux Saga Examples for comparison.
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A tiny library (12 lines) for creating state machines in Redux apps
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