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Append reverb effect to audio source.
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logue/Reverb.js
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Append reverb effect to audio source.
This script is originally a spin out ofsf2synth.js's reverb effect.
constreverb=newReverb(ctx,{/** * Randam noise algorythm *@see {@link https://github.com/thi-ng/umbrella/tree/develop/packages/random} */randomAlgorithm:SYSTEM;/** * IR (Inpulse Response) colord noise algorithm (BLUE, GREEN, PINK, RED, VIOLET, WHITE) *@see {@link https://github.com/thi-ng/umbrella/tree/develop/packages/colored-noise} */noise:Noise.WHITE,/** IR source noise scale */scale:1;/** Number of IR source noise peaks */peaks:2;/** Amount of IR decay. 0~100 */decay:5,/** Delay time o IR. (NOT delay effect) 0~100 [sec] */delay:0,/** Filter frequency. 20~5000 [Hz] */filterFreq:2200,/** Filter Q. 0~10 */filterQ:1,/** * Filter type. 'bandpass' etc. *@see {@link https://developer.mozilla.org/en-US/docs/Web/API/BiquadFilterNode/type} */filterType:'lowpass',/** Dry (Original Sound) and Wet (Effected sound) raito. 0~1 */mix:0.5,/** Reverse IR. */reverse:false,/** Time length of IR. 0~50 [sec] */time:3,});
// Setup Audio Contextconstctx=newwindow.AudioContext();// iOS fix.document.addEventListener('touchstart',initAudioContext);functioninitAudioContext(){document.removeEventListener('touchstart',initAudioContext);// wake up AudioContextconstemptySource=ctx.createBufferSource();emptySource.start();emptySource.stop();}// Setup Reverb Classconstreverb=newReverb(ctx,{});// put Audio data to audio buffer sourceconstsourceNode=ctx.createBufferSource();sourceNode.buffer=[AudioBuffer];// Connect Reverbreverb.connect(sourceNode);sourceNode.connect(ctx.destination);// firesourceNode.play();
Not really intended for use with a CDN.
The dependent libraries@thi.ng/colored-noise,@thi.ng/random and@thi.ng/transducers need to be loaded separately.
©2019-2025 by Logue. Licensed under theMIT License.
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Append reverb effect to audio source.
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