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TeaV1.0:
- 像开发Web一样简单去开发Game.
- 每个用户走在单个goroutine上,更加适合多核支持并发处理.
Teamaster:
- 支持多网关,多游戏服 分布式处理.
- 单路复用.
- 支持v1.0,leaf 游戏逻辑对接.
1.新建生成项目工具newTea:
cd github.com/k4s/tea/newTeago install
2.生成网关:
cd $GOPATHnewTea gate appnamecd appname
3.生成游戏服:
cd $GOPATHnewTea gameserver appnamecd appname
4.配置[config]目录,选择一种msg协议作为通讯协议,对应的[protocol/process.go]:
Protocol = "json"
5.在[hamdle]编写对应msg的处理函数.
funcInfoHandle(msg*message.Message,agent network.Agent) {jsonMsg,err:=protocol.Processor.Unmarshal(msg.Body)iferr!=nil {fmt.Println(err)}m:=jsonMsg.(*ms.Hello)fmt.Println("game:",m)reMsg:= ms.Hello{Name:"kkk",}agent.EndHandle(msg,reMsg)}
6.在[register]做通讯消息注册
protocol.Processor.Register(&msg.Hello{})
7.在[router]做路由映射.
protocol.Processor.SetHandler(&msg.Hello{}, handle.InfoHandle)
8.分别执行网关和游戏服:
cd appnamego run main.go
socket and websocket with json demo: