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Turn any program that uses STDIN/STDOUT into a WebSocket server. Like inetd, but for WebSockets.
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joewalnes/websocketd
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websocketd
is a small command-line tool that will wrap an existing command-line interface program, and allow it to be accessed via a WebSocket.
WebSocket-capable applications can now be built very easily. As long as you can write an executable program that readsSTDIN
and writes toSTDOUT
, you can build a WebSocket server. Do it in Python, Ruby, Perl, Bash, .NET, C, Go, PHP, Java, Clojure, Scala, Groovy, Expect, Awk, VBScript, Haskell, Lua, R, whatever! No networking libraries necessary.
Upon startup,websocketd
will start a WebSocket server on a specified port, and listen for connections.
Upon a connection, it will fork the appropriate process, and disconnect the process when the WebSocket connection closes (and vice-versa).
Any message sent from the WebSocket client will be piped to the process'sSTDIN
stream, followed by a\n
newline.
Any text printed by the process toSTDOUT
shall be sent as a WebSocket message whenever a\n
newline is encountered.
If you're on a Mac, you can installwebsocketd
usingHomebrew. Just runbrew install websocketd
. For other operating systems, or if you don't want to use Homebrew, check out the link below.
Download for Linux, OS X and Windows
To get started, we'll create a WebSocket endpoint that will accept connections, then send back messages, counting to 10 with 1 second pause between each one, before disconnecting.
To show how simple it is, let's do it in Bash!
count.sh:
#!/bin/bashfor((COUNT=1; COUNT<=10; COUNT++));doecho$COUNT sleep 1done
Before turning it into a WebSocket server, let's test it from the command line. The beauty ofwebsocketd
is that servers work equally well in the command line, or in shell scripts, as they do in the server - with no modifications required.
$ chmod +x count.sh$ ./count.sh12345678910
Now let's turn it into a WebSocket server:
$ websocketd --port=8080 ./count.sh
Finally, let's create a web-page to test it.
count.html:
<!DOCTYPE html><preid="log"></pre><script>// helper function: log message to screenfunctionlog(msg){document.getElementById('log').textContent+=msg+'\n';}// setup websocket with callbacksvarws=newWebSocket('ws://localhost:8080/');ws.onopen=function(){log('CONNECT');};ws.onclose=function(){log('DISCONNECT');};ws.onmessage=function(event){log('MESSAGE: '+event.data);};</script>
Open this page in your web-browser. It will even work if you open it directlyfrom disk using afile://
URL.
- Very simple install. Justdownload the single executable for Linux, Mac or Windows and run it. Minimal dependencies, no installers, no package managers, no external libraries. Suitable for development and production servers.
- Server side scripts can access details about the WebSocket HTTP request (e.g. remote host, query parameters, cookies, path, etc) via standardCGI environment variables.
- As well as serving websocket daemons it also includes a static file server and classic CGI server for convenience.
- Command line help available via
websocketd --help
. - IncludesWebSocket developer console to make it easy to test your scripts before you've built a JavaScript frontend.
- Examples in many programming languages are available to help you getting started.
More documentation in the user manual
- Plot real time Linux CPU/IO/Mem stats to a HTML5 dashboard using websocketd and vmstat(for Linux)
- Arbitrary REPL in the browser using websocketd
- Retrieve SQL data from server with LiveCode and webSocketd
- List files from a configured folder(for Linux)
- Listen for gamepad events and report them to the system(this + android = gamepad emulator)
Got more examples? Open a pull request.
- ReconnectingWebSocket - Simplest way to add some robustness to your WebSocket connections.
- Smoothie Charts - JavaScript charts for streaming data.
- VisitThe Igloo Lab to see and subscribe to other thingies I make.
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Turn any program that uses STDIN/STDOUT into a WebSocket server. Like inetd, but for WebSockets.