🏠
game enthusiast :)
Physics Engineer at Cloud Imperium (previously Bytedance, Saudi Aramco)
- Cloud Imperium Games
- Frankfurt, Germany
- https://sites.google.com/view/jiayao-zhang/home
I make elegantly professional💻 computer graphics and 🌐 computer vision for a living and alsoWrite some blogs. 🌈
- 🧐 Interested in full stack. Recent focus on fluid simulation with deep learning.
- 💼 Have received special offer from Saudi Aramaco about High Performance Computing.
- 🎓 Bachelor of Engineering in Computer Engineering and Art & Literature.
- 🌱 Currently learning Math & Computers.
- 📚 Reading more about C++, CUDA programming and numerical analysis.
- 💻 With 4~5 years' computer science and technology education and 2 years' graphics working experience.
- ⛵ Encouraging people for open source collaborations.
- 🎉 Let's connect onwebsite.
- 📬jiayao_zhang@outlook.com
- ✍🏻 I write my personal thoughts on Programming & Tech here.
🕵 Take a look at my repositories and let's get in touch!
By the way, I love music, so I'm a big fan of Taylor Swift.🤪
Popular repositoriesLoading
- OpenVDB_and_TBB
OpenVDB_and_TBB Public - Interactive-Computer-Graphics-WebGL
Interactive-Computer-Graphics-WebGL Public - UnrealEngineGPT
UnrealEngineGPT Public - NaniteTree
NaniteTree PublicTools for convert traditional vegetation models into Nanite trees suitable for UE5.x
- Game_Physics_Weeks_Series
Game_Physics_Weeks_Series Public - Stable-Neo-Hookean-Flesh-Simulation
Stable-Neo-Hookean-Flesh-Simulation Public
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