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Commit5aa354b

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refactor 204
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  • src/main/java/com/fishercoder/solutions

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‎src/main/java/com/fishercoder/solutions/_204.java

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packagecom.fishercoder.solutions;
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/**
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* 204. Count Primes
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*
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* Description:
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Count the number of prime numbers less than a non-negative number, n.
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Hint:
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Let's start with a isPrime function. To determine if a number is prime, we need to check if it is not divisible by any number less than n.
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The runtime complexity of isPrime function would be O(n) and hence counting the total prime numbers up to n would be O(n2). Could we do better?
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As we know the number must not be divisible by any number > n / 2,
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we can immediately cut the total iterations half by dividing only up to n / 2. Could we still do better?
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Let's write down all of 12's factors:
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2 × 6 = 12
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3 × 4 = 12
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4 × 3 = 12
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6 × 2 = 12
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As you can see, calculations of 4 × 3 and 6 × 2 are not necessary. Therefore, we only need to consider factors up to √n because,
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if n is divisible by some number p, then n = p × q and since p ≤ q, we could derive that p ≤ √n.
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Our total runtime has now improved to O(n1.5), which is slightly better. Is there a faster approach?
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public int countPrimes(int n) {
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int count = 0;
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for (int i = 1; i < n; i++) {
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if (isPrime(i)) count++;
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}
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return count;
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}
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private boolean isPrime(int num) {
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if (num <= 1) return false;
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// Loop's ending condition is i * i <= num instead of i <= sqrt(num)
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// to avoid repeatedly calling an expensive function sqrt().
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for (int i = 2; i * i <= num; i++) {
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if (num % i == 0) return false;
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}
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return true;
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}
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The Sieve of Eratosthenes is one of the most efficient ways to find all prime numbers up to n.
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But don't let that name scare you, I promise that the concept is surprisingly simple.
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Sieve of Eratosthenes: algorithm steps for primes below 121. "Sieve of Eratosthenes Animation" by SKopp is licensed under CC BY 2.0.
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We start off with a table of n numbers. Let's look at the first number, 2. We know all multiples of 2 must not be primes, so we mark
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them off as non-primes. Then we look at the next number, 3. Similarly, all multiples of 3 such as 3 × 2 = 6, 3 × 3 = 9, ... must not
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be primes, so we mark them off as well. Now we look at the next number, 4, which was already marked off.
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What does this tell you? Should you mark off all multiples of 4 as well?
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4 is not a prime because it is divisible by 2, which means all multiples of 4 must also be divisible by 2 and were already marked off.
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So we can skip 4 immediately and go to the next number, 5.
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Now, all multiples of 5 such as 5 × 2 = 10, 5 × 3 = 15, 5 × 4 = 20, 5 × 5 = 25, ... can be marked off.
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There is a slight optimization here, we do not need to start from 5 × 2 = 10. Where should we start marking off?
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In fact, we can mark off multiples of 5 starting at 5 × 5 = 25, because 5 × 2 = 10 was already marked off by multiple of 2,
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similarly 5 × 3 = 15 was already marked off by multiple of 3.
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Therefore, if the current number is p, we can always mark off multiples of p starting at p2, then in increments of p: p2 + p, p2 + 2p, ...
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Now what should be the terminating loop condition?
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It is easy to say that the terminating loop condition is p < n, which is certainly correct but not efficient. Do you still remember Hint #3?
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Yes, the terminating loop condition can be p < √n, as all non-primes ≥ √n must have already been marked off. When the loop terminates,
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all the numbers in the table that are non-marked are prime.
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The Sieve of Eratosthenes uses an extra O(n) memory and its runtime complexity is O(n log log n).
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For the more mathematically inclined readers, you can read more about its algorithm complexity on Wikipedia.
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public int countPrimes(int n) {
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boolean[] isPrime = new boolean[n];
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for (int i = 2; i < n; i++) {
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isPrime[i] = true;
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}
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// Loop's ending condition is i * i < n instead of i < sqrt(n)
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// to avoid repeatedly calling an expensive function sqrt().
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for (int i = 2; i * i < n; i++) {
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if (!isPrime[i]) continue;
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for (int j = i * i; j < n; j += i) {
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isPrime[j] = false;
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}
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}
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int count = 0;
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for (int i = 2; i < n; i++) {
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if (isPrime[i]) count++;
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}
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return count;
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}
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*/
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publicclass_204 {
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publicstaticclassSolution1 {

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