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The Bot Warfare mod for Black Ops 1

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ineedbots/t5_bot_warfare

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T5 Bot Warfare

Bot Warfare is a GSC mod forPlutoniumT5.

It aims to extend the existing AI in the multiplayer games of Black Ops 1.

You can find the ModDB release posthere.

Contents

Features

This mod extends the functionality and features of Combat Training in Black Ops multiplayer.

  • Menu changes (combat training menu):

    • You can select any game mode.
    • You can change prestige classes if available.
    • You can change your clan tag, emblem and calling card.
    • You can prestige.
    • Increased limits of bot numbers.
  • Bot changes:

    • Bots play all game modes (capture flags, plant and defuse, etc.).
    • Bots take out spyplanes and counter spyplanes.
    • Bots react to the uav, jammer, decoys, motion sensor and camera spike.
    • Bots can destroy tactical insertions.
    • Bots can call in chopper gunner and gun ship but do not use it.
    • Bots can hack claymores if they are not facing it.
    • Fixed bots never reviving a player if they move.
    • Fixed bots trying to capture a hacked care package when they can't because its on their team.
    • Silencers will not cause other bots to look in the firer's direction.
    • Bots class, rank, and cod points all persist across rounds.
    • Bots will spend cod points on everything they choose now (not just gun and perk like before).
    • Bots can choose two attachments if they have the perk.
    • Bots can skip killcams.
    • Bots have a slight delay after spawning, scales inversely with difficulty.
    • Bots can reroll carepackages.
    • Bots can use the valkyrie rocket carepackage streak.
    • Bots can melee lunge.
    • Bots can jumpshot and dropshot.
    • Bots can use altmode weapons (gl, ft, mk)

Installation

  1. Download thelatest release of Bot Warfare.
  2. Locate the root folder which your game is installed in.
  3. Move the files/folders found in 'Move to root of Black Ops folder' from the Bot Warfare release archive you downloaded to the root of your Black Ops folder.
    • The folder/file structure should follow as '.Black Ops folder\mods\mp_bots\mp_bots.iwd'.
  4. The mod is now installed. Start your game, go to the 'Mods' menu and select 'mp_bots'.
  5. The mod is now loaded! Go play Combat Training and enjoy the new additions.

Documentation

DVARs

DvarDescriptionDefault Value
bots_mainEnable this mod.1
bots_main_waitForHostTimeHow many seconds to wait for the host player to connect before adding bots to the match.10
bots_main_debugEnable bot event prints.
  • 0 - disable
  • 1 - for just debug events
  • 2 - for every event
    0
    bots_main_kickBotsAtEndKick the bots at the end of a match.0
    bots_manage_addAmount of bots to add to the game, once bots are added, resets back to0.0
    bots_manage_fillAmount of players/bots (look atbots_manage_fill_mode) to maintain in the match.0
    bots_manage_fill_modebots_manage_fill players/bots counting method.
    • 0 - counts both players and bots.
    • 1 - only counts bots.
    • 2 - exactly0 but auto adjustsbots_manage_fill to map.
    • 3 - exactly1 but auto adjustsbots_manage_fill to map.
    • 4 - bots are used for balancing teams.
    • 5 - exactly4 but auto adjustsbots_manage_fill to map.
    0
    bots_manage_fill_watchplayersBots will not be added until one player is in the game0
    bots_manage_fill_kickIf the amount of players/bots in the match exceedsbots_manage_fill, kick bots until no longer exceeds.0
    bots_manage_fill_specIf when counting players forbots_manage_fill should include spectators.1
    bots_teamOne ofautoassign,allies,axis,spectator, orcustom. What team the bots should be on.autoassign
    bots_team_amountWhenbots_team is set tocustom. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team.0
    bots_team_forceIf the server should force bots' teams according to thebots_team value. Whenbots_team isautoassign, unbalanced teams will be balanced. This dvar is ignored whenbots_team iscustom.0
    bots_team_modeWhenbots_team_force is1 andbots_team isautoassign, players/bots counting method.
    • 0 - counts both players and bots.
    • 1 - only counts bots
    0
    bots_loadout_reasonableIf the bots should filter bad performing create-a-class selections.0
    bots_loadout_allow_opIf the bots should be able to use overpowered and annoying create-a-class selections.1
    bots_loadout_rankWhat rank to set the bots.
    • -1 - Average of all players in the match.
    • 0 - All random.
    • 1 or higher - Sets the bots' rank to this.
    -1
    bots_loadout_prestigeWhat prestige to set the bots.
    • -1 - Same as host player in the match.
    • -2 - All random.
    • 0 or higher - Sets the bots' prestige to this.
    -1
    bots_loadout_codpointsBots will be given this amount of codpoints to spend.
    • -1 - Average of all players in the match.
    • 0 - All random.
    • 1 or higher - Sets the bots' codpoints to this.
    -1
    bots_play_moveIf the bots can move.1
    bots_play_knifeIf the bots can knife.1
    bots_play_fireIf the bots can fire.1
    bots_play_nadeIf the bots can grenade.1
    bots_play_take_carepackagesIf the bots can take carepackages.1
    bots_play_objIf the bots can play the objective.1
    bots_play_campIf the bots can camp.1
    bots_play_target_otherIf the bots can target other entities other than players.1
    bots_play_killstreakIf the bots can call in killstreaks.1
    bots_play_aimIf the bots can aim.1

    Changelog

    • v1.2.0 (not released yet)

      • Bots can now melee lunge
      • Bots can now jumpshot and dropshot
      • Fixed bots_manage_fill_spec players being counted with bots_manage_fill_mode 1 (bot only)
      • Added bots_manage_fill_watchplayers dvar
      • Fix some script runtime errors
      • Improved bots using altmode weapons
      • Improved bots taking spyplanes down
      • Reduced variable usage
      • Major cleanup
    • v1.1.1

      • Fixed some script runtime errors
      • Improved domination
      • Bots use altmode weapons
      • Improved revenge
      • Bots can swap weapons on spawn more likely
    • v1.1.0

      • Rewrote using CoD4x as a base
      • Fixed bots not knifing
      • Fixed several bugs, mainly with bot goals
      • New way of adding/managing bots, new dvars
      • Fixed bots force spawning
      • Fixed infinite loops and script errors
    • v1.03

      • Fixed bots switching to secondaries all the time.
      • Bots can freely switch to their secondaries.
      • Fixed HCTDM scorelimit menu option.
    • v1.02

      • Fixed a few small bugs. A possible infinite loop when bots are too poor for a grenade and reasonable setups are on, and bots never spawning after death with forcerespawn off.
      • Added an option to allow for UNLIMITED score.
    • v1.01

      • Fixed bot's rank not updating after a multiround.
      • Can now set bot numbers for friends and enemies from 0 - 30 within menu. (15v15) (1v29)
    • v1.0

      • Initial release.

    Credits

    Feel free to use code, host on other sites, host on servers, mod it and merge mods with it, just give credit where credit is due!-INeedGames/INeedBot(s) @ineedbots@outlook.com


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