Movatterモバイル変換


[0]ホーム

URL:


Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

Choose a tag to compare

@in0finitein0finite released this 24 May 03:08

Major changes

  • fix quick state/animation switching of ped - prevents flickering

  • new ped AI behavior:

    • peds can hear nearby gunshots and react to them
    • peds react to being under aim of other peds - they will surrender or attack back
    • run away in panic and scream
  • upgrade Unity to 2020.3.26

  • huge performance and memory optimization for dedicated servers: rendering meshes for world objects are not loaded anymore, therefore not using CPU for mesh conversion and not using memory to store those meshes

  • use navigation mesh to move NPCs

    • NPCs will now be able to find path to almost any point on the map
  • upgrade Mirror to v66.0.0 - this brings many performance improvements regarding networking

  • improve network synchronization of peds, vehicles, and other objects

Full changelog

  • destroy player's vehicles when he disconnects

  • add "paintjob" command which changes color of current vehicle

  • support changing vehicle's color after vehicle is created, on clients

  • assignLastTimeWhenDamaged on clients - peds' healthbar is now visible on clients

  • disable labels: current ped state & velocity

  • fix quick state/animation switching of ped - prevents flickering

  • apply initial velocity to destroyed vehicle parts

  • ped AI: ignore Emergency nodes unless they are the only ones connected

  • peds react to nearby gun shots

  • implement Surrender ped state

  • peds react to being under aim of other peds

  • implement Panic ped state

  • when escaping, peds do not sprint, but run in panic

  • add ability to play sound from ped mouth

  • play screaming sound while panicing

  • add NavMesh generator tool in Editor

  • add menu tool in Editor which can enable infinite draw distance

  • add AssetExporter tool in Editor which can export game assets into Unity project

  • add EditorLoader tool in Editor which can load game data in edit-mode

  • add Editor window which can draw in-game windows inside of it

  • add some menu tools in Editor to work with world objects

  • upgrade Unity to 2020.3.26

  • paths can be calculated between nodes, in background thread

  • map window calculates a path to waypoint, with 3 types of path

  • water colliders can be generated

  • add menu tools in Editor for working with water

  • interior waters are offsetted to higher Y position

  • add setting to control if rendering meshes are loaded

  • huge performance and memory optimization for dedicated servers: rendering meshes for world objects are not loaded anymore, therefore not using CPU for mesh conversion and not using memory to store those meshes

  • water faces with 3 vertices are supported

  • use navigation mesh to move NPCs

  • create MovementAgent script to control Ped based on input from NavMeshAgent

  • add script for generating nav mesh from command line

  • prefer Vulkan over OpenGL on Linux

  • if path to game is not set, and we are running in headless mode, exception will be thrown during loading process

  • add navmesh to the project as part of a submodule

  • upgrade Mirror to v66.0.0

  • add NetworkDiscovery as a submodule

  • fix for arm rotating in wrong direction when holding a single-arm weapon

  • fix for spawning "yellow chicken" model for every ped, on clients

  • improve ragdoll network sync

  • when player disconnects, destroy peds spawned by him

  • players can be server admins ; add command to authenticate player

  • rework Stats: they can output to StringBuilder and also use imGUI

  • add "stats" command which shows stats

  • don't modify chat messages that are sent from server - messages are sent as they are

  • add "cmd_server" command which can run a command as server

  • add "say" command which sends a chat message

  • use snapshot interpolation for network syncing of transform of peds, vehicles, vehicle's detached parts

  • increase interval for detecting dead connections to 20 seconds (was 6)

  • change ping sending frequency to 0.5 seconds (was 2)

  • change ped & vehicle sync rate to 30 (was 20)

  • change vehicle's rigid body interpolation mode on server to Interpolate (was None)

  • fix problems with floating-point numbers precision when game uptime is high (eg. 1 month)

    • weapons have normal fire rate now (previously their fire rate was slow (~ 4 bullets per second for AK))
  • change ped's input upload rate to 60 (was 30)

Assets5
Loading
MetalistPavlenko, Rono0365, BlazingJacob, and dCo3lh0 reacted with thumbs up emojiKisaramax, AdolfoRun, HoaTrinh-Monster, danprice142, Rono0365, necros2k7, SasoPlayzYT, and dCo3lh0 reacted with heart emoji
10 people reacted

[8]ページ先頭

©2009-2025 Movatter.jp