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Commit4ce4d26

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committed
fix namespace in ZoneHelpers
1 parent1591762 commit4ce4d26

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1 file changed

+15
-20
lines changed

1 file changed

+15
-20
lines changed

‎Assets/Scripts/Importing/ZoneHelpers.cs‎

Lines changed: 15 additions & 20 deletions
Original file line numberDiff line numberDiff line change
@@ -1,9 +1,4 @@
1-
usingSystem.Collections;
2-
usingSystem.Collections.Generic;
3-
usingSystem.Linq;
4-
usingUnityEngine;
5-
6-
namespaceSanAndreasUnity.Utilities
1+
namespaceSanAndreasUnity.Importing
72
{
83

94
publicclassZoneHelpers
@@ -392,14 +387,14 @@ public class ZoneHelpers
392387

393388
publicclassZone
394389
{
395-
publicVector3vmin,vmax;
390+
publicUnityEngine.Vector3vmin,vmax;
396391

397-
publicVector2minPos2D{get{returnnewVector2(this.vmin.x,this.vmin.z);}}
398-
publicVector2maxPos2D{get{returnnewVector2(this.vmax.x,this.vmax.z);}}
399-
publicVector3centerPos{get{return(this.vmin+this.vmax)*0.5f;}}
392+
publicUnityEngine.Vector2minPos2D{get{returnnewUnityEngine.Vector2(this.vmin.x,this.vmin.z);}}
393+
publicUnityEngine.Vector2maxPos2D{get{returnnewUnityEngine.Vector2(this.vmax.x,this.vmax.z);}}
394+
publicUnityEngine.Vector3centerPos{get{return(this.vmin+this.vmax)*0.5f;}}
400395

401-
publicfloatvolume{get{Vector3size=this.vmax-this.vmin;returnsize.x*size.y*size.z;}}
402-
publicfloatsquaredSize{get{Vector2size=this.maxPos2D-this.minPos2D;returnsize.x*size.y;}}
396+
publicfloatvolume{get{UnityEngine.Vector3size=this.vmax-this.vmin;returnsize.x*size.y*size.z;}}
397+
publicfloatsquaredSize{get{UnityEngine.Vector2size=this.maxPos2D-this.minPos2D;returnsize.x*size.y;}}
403398

404399
publicstringname;
405400

@@ -410,12 +405,12 @@ public class Zone
410405

411406
publicZone(intx1,intz1,inty1,intx2,intz2,inty2,stringn)
412407
{
413-
vmin=newVector3(x1,y1,z1);
414-
vmax=newVector3(x2,y2,z2);
408+
vmin=newUnityEngine.Vector3(x1,y1,z1);
409+
vmax=newUnityEngine.Vector3(x2,y2,z2);
415410
name=n;
416411
}
417412

418-
publicstaticstringGetZoneName(Zone[]zones,Vector3worldPos)
413+
publicstaticstringGetZoneName(Zone[]zones,UnityEngine.Vector3worldPos)
419414
{
420415
floatminVolume=float.PositiveInfinity;
421416
ZonetargetZone=null;
@@ -440,7 +435,7 @@ public static string GetZoneName(Zone[] zones, Vector3 worldPos)
440435
returndefaultZoneName;
441436
}
442437

443-
publicstaticstringGetZoneName(Zone[]zones,Vector2worldPos2D)
438+
publicstaticstringGetZoneName(Zone[]zones,UnityEngine.Vector2worldPos2D)
444439
{
445440
floatminSquaredSize=float.PositiveInfinity;
446441
ZonetargetZone=null;
@@ -465,24 +460,24 @@ public static string GetZoneName(Zone[] zones, Vector2 worldPos2D)
465460
returndefaultZoneName;
466461
}
467462

468-
publicstaticstringGetZoneName(Vector3worldPos,booluse2DPos=false)
463+
publicstaticstringGetZoneName(UnityEngine.Vector3worldPos,booluse2DPos=false)
469464
{
470465
if(use2DPos)
471466
returnGetZoneName(worldPos.ToVec2WithXAndZ());
472467
returnGetZoneName(ZoneHelpers.zoneInfoList,worldPos);
473468
}
474469

475-
publicstaticstringGetZoneName(Vector2worldPos2D)
470+
publicstaticstringGetZoneName(UnityEngine.Vector2worldPos2D)
476471
{
477472
returnGetZoneName(ZoneHelpers.zoneInfoList,worldPos2D);
478473
}
479474

480-
publicstaticboolIsInside(Vector3p,Vector3vmin,Vector3vmax)
475+
publicstaticboolIsInside(UnityEngine.Vector3p,UnityEngine.Vector3vmin,UnityEngine.Vector3vmax)
481476
{
482477
returnp.x>=vmin.x&&p.x<=vmax.x&&p.y>=vmin.y&&p.y<=vmax.y&&p.z>=vmin.z&&p.z<=vmax.z;
483478
}
484479

485-
publicstaticboolIsInside(Vector2pos,Zonezone)
480+
publicstaticboolIsInside(UnityEngine.Vector2pos,Zonezone)
486481
{
487482
returnpos.x>=zone.vmin.x&&pos.x<=zone.vmax.x&&pos.y>=zone.vmin.z&&pos.y<=zone.vmax.z;
488483
}

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