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Essential Java Design Principles for Developers
Java Design Principles
Discover the key principles behind effective Java design patterns. This page provides clear insights into the theory and practice of Java design principles for better software development.
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There are certain universal laws and principles in software development that guide architects, programmers, and anyone needing to design software. This page lists quite a few of those principles, although it's far from complete. This page is a fork ofprogramming-principles repository by Lars Kappert, who has done most of the work collecting the material.

KISS

Most systems work best if they are kept simple rather than made complex.

Why

  • Less code takes less time to write, has less bugs, and is easier to modify.
  • Simplicity is the ultimate sophistication.
  • It seems that perfection is reached not when there is nothing left to add, butwhen there is nothing left to take away.

Resources

YAGNI

YAGNI stands for "you aren't gonna need it": don't implement something until itis necessary.

Why

  • Any work that's only used for a feature that's needed tomorrow, means losingeffort from features that need to be done for the current iteration.
  • It leads to code bloat; the software becomes larger and more complicated.

How

  • Always implement things when you actually need them, never when you justforesee that you need them.

Resources

Do The Simplest Thing That Could Possibly Work

Why

  • Real progress against the real problem is maximized if we just work on whatthe problem really is.

How

  • Ask yourself: "What is the simplest thing that could possibly work?"

Resources

Separation of Concerns

Separation of concerns is a design principle for separating a computer programinto distinct sections, such that each section addresses a separate concern. Forexample the business logic of the application is a concern and the userinterface is another concern. Changing the user interface should not requirechanges to business logic and vice versa.

QuotingEdsger W. Dijkstra(1974):

It is what I sometimes have called "the separation of concerns", which, evenif not perfectly possible, is yet the only available technique for effectiveordering of one's thoughts, that I know of. This is what I mean by "focusingone's attention upon some aspect": it does not mean ignoring the otheraspects, it is just doing justice to the fact that from this aspect's point ofview, the other is irrelevant.

Why

  • Simplify development and maintenance of software applications.
  • When concerns are well-separated, individual sections can be reused, as wellas developed and updated independently.

How

  • Break program functionality into separate modules that overlap as little aspossible.

Resources

Keep things DRY

Every piece of knowledge must have a single, unambiguous, authoritativerepresentation within a system.

Each significant piece of functionality in a program should be implemented injust one place in the source code. Where similar functions are carried out bydistinct pieces of code, it is generally beneficial to combine them into one byabstracting out the varying parts.

Why

  • Duplication (inadvertent or purposeful duplication) can lead to maintenancenightmares, poor factoring, and logical contradictions.
  • A modification of any single element of a system does not require a change inother logically unrelated elements.
  • Additionally, elements that are logically related all change predictably anduniformly, and are thus kept in sync.

How

  • Put business rules, long expressions, if statements, math formulas, metadata,etc. in only one place.
  • Identify the single, definitive source of every piece of knowledge used inyour system, and then use that source to generate applicable instances of thatknowledge (code, documentation, tests, etc).
  • Apply theRule of three.

Resources

Related

Code For The Maintainer

Why

  • Maintenance is by far the most expensive phase of any project.

How

  • Be the maintainer.
  • Always code as if the person who ends up maintaining your code is a violentpsychopath who knows where you live.
  • Always code and comment in such a way that if someone a few notches juniorpicks up the code, they will take pleasure in reading and learning from it.
  • Don't make me think.
  • Use thePrinciple of Least Astonishment.

Resources

Avoid Premature Optimization

QuotingDonald Knuth:

Programmers waste enormous amounts of time thinking about, or worrying about,the speed of noncritical parts of their programs, and these attempts atefficiency actually have a strong negative impact when debugging andmaintenance are considered. We should forget about small efficiencies, sayabout 97% of the time: premature optimization is the root of all evil. Yet weshould not pass up our opportunities in that critical 3%.

Understanding what is and isn’t "premature" is critical of course.

Why

  • It is unknown upfront where the bottlenecks will be.
  • After optimization, it might be harder to read and thus maintain.

How

Resources

Minimise Coupling

Coupling between modules/components is their degree of mutual interdependence;lower coupling is better. In other words, coupling is the probability that codeunit "B" will "break" after an unknown change to code unit "A".

Why

  • A change in one module usually forces a ripple effect of changes in othermodules.
  • Assembly of modules might require more effort and/or time due to the increasedinter-module dependency.
  • A particular module might be harder to reuse and/or test because dependentmodules must be included.
  • Developers might be afraid to change code because they aren't sure what mightbe affected.

How

  • Eliminate, minimise, and reduce complexity of necessary relationships.
  • By hiding implementation details, coupling is reduced.
  • Apply theLaw of Demeter.

Resources

Law of Demeter

Don't talk to strangers.

Why

  • It usually tightens coupling
  • It might reveal too much implementation details

How

A method of an object may only call methods of:

  1. The object itself.
  2. An argument of the method.
  3. Any object created within the method.
  4. Any direct properties/fields of the object.

Resources

Composition Over Inheritance

Why

  • Less coupling between classes.
  • Using inheritance, subclasses easily make assumptions, and break LSP.

How

  • Test for LSP (substitutability) to decide when to inherit.
  • Compose when there is a "has a" (or "uses a") relationship, inherit when "isa".

Resources

Orthogonality

The basic idea of orthogonality is that things that are not relatedconceptually should not be related in the system.

Source:Be Orthogonal

It is associated with simplicity; the more orthogonal the design, the fewerexceptions. This makes it easier to learn, read and write programs in aprogramming language. The meaning of an orthogonal feature is independent ofcontext; the key parameters are symmetry and consistency.

Source:Orthogonality

Robustness Principle

Be conservative in what you do, be liberal in what you accept from others

Collaborating services depend on each others interfaces. Often the interfacesneed to evolve causing the other end to receive unspecified data. A naiveimplementation refuses to collaborate if the received data does not strictlyfollow the specification. A more sophisticated implementation will still workignoring the data it does not recognize.

Why

  • In order to be able to evolve services you need to ensure that a provider canmake changes to support new demands while causing minimal breakage to theirexisting clients.

How

  • Code that sends commands or data to other machines (or to other programs onthe same machine) should conform completely to the specifications, but codethat receives input should accept non-conformant input as long as the meaningis clear.

Resources

Inversion of Control

Inversion of Control is also known as the Hollywood Principle, "Don't call us,we'll call you". It is a design principle in which custom-written portions of acomputer program receive the flow of control from a generic framework. Inversionof control carries the strong connotation that the reusable code and theproblem-specific code are developed independently even though they operatetogether in an application.

Why

  • Inversion of control is used to increase modularity of the program and make itextensible.
  • To decouple the execution of a task from implementation.
  • To focus a module on the task it is designed for.
  • To free modules from assumptions about how other systems do what they do andinstead rely on contracts.
  • To prevent side effects when replacing a module.

How

  • Using Factory pattern
  • Using Service Locator pattern
  • Using Dependency Injection
  • Using contextualized lookup
  • Using Template Method pattern
  • Using Strategy pattern

Resources

Maximise Cohesion

Cohesion of a single module/component is the degree to which itsresponsibilities form a meaningful unit; higher cohesion is better.

Why

  • Increased difficulty in understanding modules.
  • Increased difficulty in maintaining a system, because logical changes in thedomain affect multiple modules, and because changes in one module requirechanges in related modules.
  • Increased difficulty in reusing a module because most applications won’t needthe random set of operations provided by a module.

How

  • Group related functionalities sharing a single responsibility (e.g. in aclass).

Resources

Liskov Substitution Principle

The LSP is all about expected behavior of objects:

Objects in a program should be replaceable with instances of their subtypeswithout altering the correctness of that program.

Resources

Open/Closed Principle

Software entities (e.g. classes) should be open for extension, but closed formodification. I.e. such an entity can allow its behavior to be modified withoutaltering its source code.

Why

  • Improve maintainability and stability by minimizing changes to existing code.

How

  • Write classes that can be extended (as opposed to classes that can bemodified).
  • Expose only the moving parts that need to change, hide everything else.

Resources

Single Responsibility Principle

A class should never have more than one reason to change.

Long version: Every class should have a single responsibility, and thatresponsibility should be entirely encapsulated by the class. Responsibility canbe defined as a reason to change, so a class or module should have one, and onlyone, reason to change.

Why

  • Maintainability: changes should be necessary only in one module or class.

How

Resources

Hide Implementation Details

A software module hides information (i.e. implementation details) by providingan interface, and not leak any unnecessary information.

Why

  • When the implementation changes, the interface clients are using does not haveto change.

How

  • Minimize accessibility of classes and members.
  • Don’t expose member data in public.
  • Avoid putting private implementation details into a class’s interface.
  • Decrease coupling to hide more implementation details.

Resources

Curly's Law

Curly's Law is about choosing a single, clearly defined goal for any particularbit of code: Do One Thing.

Encapsulate What Changes

A good design identifies the hotspots that are most likely to change andencapsulates them behind an API. When an anticipated change then occurs, themodifications are kept local.

Why

  • To minimize required modifications when a change occurs

How

  • Encapsulate the concept that varies behind an API
  • Possibly separate the varying concept into its own module

Resources

Interface Segregation Principle

Reduce fat interfaces into multiple smaller and more specific client specificinterfaces. An interface should be more dependent on the code that calls it thanthe code that implements it.

Why

  • If a class implements methods that are not needed the caller needs to knowabout the method implementation of that class. For example if a classimplements a method but simply throws then the caller will need to know thatthis method shouldn't actually be called.

How

Resources

Boy-Scout Rule

The Boy Scouts of America have a simple rule that we can apply to ourprofession: "Leave the campground cleaner than you found it". The boy-scout rulestates that we should always leave the code cleaner than we found it.

Why

  • When making changes to an existing codebase the code quality tends to degrade,accumulating technical debt. Following the boyscout rule, we should mind thequality with each commit. Technical debt is resisted by continuousrefactoring, no matter how small.

How

  • With each commit make sure it does not degrade the codebase quality.
  • Any time someone sees some code that isn't as clear as it should be, theyshould take the opportunity to fix it right there and then.

Resources

Command Query Separation

The Command Query Separation principle states that each method should be eithera command that performs an action or a query that returns data to the caller butnot both. Asking a question should not modify the answer.

With this principle applied the programmer can code with much more confidence.The query methods can be used anywhere and in any order since they do not mutatethe state. With commands one has to be more careful.

Why

  • By clearly separating methods into queries and commands the programmer cancode with additional confidence without knowing each method's implementationdetails.

How

  • Implement each method as either a query or a command
  • Apply naming convention to method names that implies whether the method is aquery or a command

Resources

Murphy's Law

Anything that can go wrong will go wrong.

It seems to be a universal law that when there is even the smallest possibility of something going wrong, it eventually will go wrong. It makes total sense when we think about probabilities and an infinite amount of trials. The law also applies to software development.

Resources

Brooks's Law

Adding manpower to a late software project makes it later.

The law is related to software project management and was introduced by Fred Brooks in his famous book 'The Mythical Man-Month'. The essence of the law is that adding new developers to a software project does not make them productive immediately but conversely takes time from the other team members due to communication overhead.

Resources

Linus's Law

Given enough eyeballs, all bugs are shallow.

The law is originating from the book 'The Cathedral and the Bazaar' by Eric S. Raymond and was named in honor of the famous Finnish inventor of Linux operating system, Linus Torvalds. It's basically a praise to software reviewing process where multiple developers inspect the piece of code before it's accepted and merged.

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