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Description
Example
[PlayerCommand]publicvoidMeCommand(Playerplayer,stringtext){text=$"*{text}";varcolor=Color.FromInteger(0xEE66EEFF,ColorFormat.RGBA);player.SendClientMessage(color,text);player.SetChatBubble(text,color,30,10000);}
If the player types /me the command works, but if /ME or /mE is typed, the command does not work. Is there a solution for this?
PD: I'm using the latest version of SampSharp.Entities.