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This sample shows how to implement an audio media app that works across multiple form factors and provide a consistent user experience on Android phones, tablets, Auto, Wear and Cast devices
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huangchen0/android-UniversalMusicPlayer
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This sample shows how to implement an audio media app that worksacross multiple form factors and provide a consistent user experienceon Android phones, tablets, Android Auto, Android Wear, Android TV and Google Cast devices.
- Android SDK v17
This sample uses the Gradle build system. To build this project, use the"gradlew build" command or use "Import Project" in Android Studio.
- Google+ Community:https://plus.google.com/communities/105153134372062985968
- Stack Overflow:http://stackoverflow.com/questions/tagged/android
If you've found an error in this sample, please file an issue:https://github.com/googlesamples/android-UniversalMusicPlayer/issues
Patches are encouraged, and may be submitted by forking this project andsubmitting a pull request through GitHub. Please see CONTRIBUTING.md for more details.
Copyright 2014 The Android Open Source Project, Inc.
Licensed to the Apache Software Foundation (ASF) under one or more contributorlicense agreements. See the NOTICE file distributed with this work foradditional information regarding copyright ownership. The ASF licenses thisfile to you under the Apache License, Version 2.0 (the "License"); you may notuse this file except in compliance with the License. You may obtain a copy ofthe License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, softwaredistributed under the License is distributed on an "AS IS" BASIS, WITHOUTWARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See theLicense for the specific language governing permissions and limitations underthe License.
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This sample shows how to implement an audio media app that works across multiple form factors and provide a consistent user experience on Android phones, tablets, Auto, Wear and Cast devices
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