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hakt0r/nuu
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NUU is to be an open-source (massive) multiplayer game of space trade and combat:demo. That means it's free :P
It'snot finished yet, not secure, okay for LAN and probably will stay that way for a long time ;)Stillsomewhat playable and I do my best to not break master :D100% pure JavaScript in its current incarnation, runs a NodeJS backend and targets Chrom(e|ium) as the frontend.
It's excellent open-source cousinnaev currently lends NUU it'sassets. It's a very nice singleplayer game packed with ages of fun and it is still being extended and improved. Likenaev, NUU is heavily inspired byAmbrosia Software'sEscape Velocity. Still worth it's money. And just so it happens - naev uses assets which in turn are partly attributable to theVega Strike project. So everyone's related :> Astrong pointer toSpacewar! should also be cast, explaining the continuous efforts to enable gravity in a playable way :) (at least we have funky orbits now :>)
A tip of the hat should also be extended toEndless Sky another excellent EV-esque open-source project.
The 22nd - mankind at it's best. Despite numerous warnings and attempts to prevent it -dating back into the early 21st -Earth has been overrun by the drones it's own creation.But you know... we had used it all up and left a stinking pile garbage there -which covered most of the surface. So we weren't going to use it that much anymore...
But nowHer Majesty the Kernel has conqueredLuna and is scheming to take the last humanstrongholds:Mars and the colonies of theJupiter-system!!!For the past few months we've been struggling to keep the human race afloat and breathing...
- Multiplayer Ships
- Dock with another ship
- Let other players dock
- EVA using your EXS-01 Exosuit
- Take the helm
- Man a turret
- Sit in a fighter ready to be launched into mayhem
- Engine burns and jumps consume fuel, regeneration
- Dock with another ship
- Weapons
- Missilesdumb andseeker
- Beamsshort-range but deadly
- Projectilesplasma,blasters orreal-metal
- Fighter BaysAI escorts or real players
- Lootapplies for all inhabitants of a vehicle
- Cargo Boxes:Items (upgrade blueprints, one level per collect)
- Asteroids:Resources (crafting/building/trading)
- Ships: collect debris ofeach ship type to reverse-engineer their blueprints
- Trader AI's for Loot
- Drones in seek-and-destroy mode
sudo npm -g install coffeescriptnpm installcoffee tools/build.coffee depscoffee tools/build.coffee runTo debug the server (with the nodejs debugger) just replacerun withdebug.
Direct you browser to the following url, once the game is loaded you will be prompted to login.
http://localhost:9999/- Right now we only support Chrome/Chromium (Firefox works sometimes ;)
- EnableWebGL for the best gfx-experience (chrome://flags)
- The first login registers your user (blank password works)
- Press 'h' for help ;)
- Toggle mouse-turn (on by default) using the Z button (on QWERTY)
| Left Button | |
|---|---|
| none | Accelerate |
| ctrl | Retro |
| shift | Boost |
| alt | Match target speed |
| Middle Button | |
|---|---|
| none | Target closest |
| ctrl | Target closest enemy |
| shift | Target next class |
| alt | Toggle scanner |
| Right Button | |
|---|---|
| none | Trigger primary |
| ctrl | Trigger secondary |
| shift | Weapon next primary |
| alt | Weapon next secondary |
These are the default keybindings as found on as US/QWERTY-keyboard. You can change them in the Help-dialog.
| Key | Function |
|---|---|
| shift-ArrowUp | Boost |
| shift-Z | Autopilot |
| C | Capture closest |
| shift-C | Capture target |
| ArrowDown | Decelerate |
| J | Jump to target |
| Q | Land / Dock / Enter Orbit |
| shift-Tab | Launch / Undock |
| shift-Q | Leave vehicle |
| M | Next mount |
| Digit1 | Next weapon (primary) |
| Digit2 | Next weapon (secondary) |
| L | Open Settings dialog |
| shift-Digit1 | Previous weapon (primary) |
| shift-Digit2 | Previous weapon (secondary) |
| Space | Primary trigger |
| X | Secondary trigger |
| shift-Enter | Show / hide console |
| shift-Slash | Show about / license |
| O | Show main menu |
| H | Show help |
| R | Target closest asteroid |
| E | Target closest enemy |
| U | Target closest target |
| D | Target next |
| W | Target next class |
| shift-W | Target nothing |
| A | Target prev |
| S | Target prev class |
| Tab | Toggle Land / Dock / Orbit |
| Z | Toggle mouseturning |
| Enter | Toggle Scanner |
| alt-Enter | Toggle Scanner FS |
| ArrowLeft | Turn left |
| ArrowRight | Turn right |
| Equal | Zoom scanner in |
| Minus | Zoom scanner out |
| shift-Backquote | Debug |
| B | Debug: Station-Menu |
- c) 1999-2002 Sebastian Glaseranx@ulzq.de (as EVArena)
- c) 2002-2003 Sebastian Glaseranx@ulzq.de (as Uprising)
- c) 2003-2004 Sebastian Glaseranx@ulzq.de (as U)
- c) 2006 Sebastian Glaseranx@ulzq.de (as Uu)
- c) 2007-2022 Sebastian Glaseranx@ulzq.de
- c) 2007-2022 flyc0r
The nuu project intends to use all the asset files according totheir respective licenses.
nuu currently uses the graphics and sound assets of the excellentnaev project, which in turn are partly attributable to theVega Strike project.
All assets are downloaded from their source repo to the contribfolder during the build process and LICENSE information is copiedto the build directory, as well as being made available in theclient's about-screen and the server-splash.
nuu is free software; you can redistribute it and/or modifyit under the terms of the GNU General Public License as published bythe Free Software Foundation; either version 3, or (at your option)any later version.
nuu is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See theGNU General Public License for more details.
You should have received a copy of the GNU General Public Licensealong with this software; see the file COPYING. If not, write tothe Free Software Foundation, Inc., 59 Temple Place, Suite 330,Boston, MA 02111-1307 USA
http://www.gnu.org/licenses/gpl.html
Besides the fact that NUU isnot production-quality code and is not recommended for commercial use at the time being, you are - within the boundaries of the GNU GPLv3 - explicitly allowed to run and modify NUU for commercial purposes. This does not include any assets like images or sounds, which have their own respective licenses.Keep in mind to share patches to the source-code, uphold the license, and respect the attribution rights of the original authors of code and assets.
TLDR: This game is mostly an engine, any derivate engine must be GPLv3 or higher. Simple as pie.
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