- Shanghai China
- https://gonnavis.com
- @gonnavis
Three.js SSRPass ( screen space reflection ) PR:mrdoob/three.js#20156
Example:https://threejs.org/examples/?q=ssr#webgl_postprocessing_ssr
Demos: withEnvMap,Physics,Complex Scene,Rig Anim,Selective,OrthographicCamera,Different Intensities.
Three.js SSRrPass ( screen space refraction ) PR:mrdoob/three.js#21420Example:https://threejs.org/examples/?q=ssr#webgl_postprocessing_ssrr (Removed)
Demo:https://raw.githack.com/gonnavis/three.js/SSRrPassPr/examples/webgl_postprocessing_ssrr.html
Three.js SSShadowPass ( screen space shadow ) PR:mrdoob/three.js#21951
Demo:https://raw.githack.com/gonnavis/three.js/SSShadowPassPr/examples/webgl_postprocessing_ssshadow.html
DeriveviewZToPerspectiveDepth formula:https://twitter.com/gonnavis/status/1377183786949959682
Three.js Vector2.angle() performance PR:mrdoob/three.js#18622
PinnedLoading
- 3d-game-shaders-for-beginners
3d-game-shaders-for-beginners PublicForked fromlettier/3d-game-shaders-for-beginners
💥This fork is THREE.js version.💥 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
- whether_point_in_3d_model
whether_point_in_3d_model Publicjs check whether point is in 3d model
- TeamControl
TeamControl PublicVisual Desktop Remote Control Application based on WebRTC
If the problem persists, check theGitHub status page orcontact support.
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