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@gonnavis
gonnavis
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code, art, game, 3d, glsl, js, three.js, physics, math

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gonnavis/README.md

Three.js SSRPass ( screen space reflection ) PR:mrdoob/three.js#20156
Example:https://threejs.org/examples/?q=ssr#webgl_postprocessing_ssr
Demos: withEnvMap,Physics,Complex Scene,Rig Anim,Selective,OrthographicCamera,Different Intensities.image

Three.js SSRrPass ( screen space refraction ) PR:mrdoob/three.js#21420
Example:https://threejs.org/examples/?q=ssr#webgl_postprocessing_ssrr (Removed)
Demo:https://raw.githack.com/gonnavis/three.js/SSRrPassPr/examples/webgl_postprocessing_ssrr.html
image

Three.js SSShadowPass ( screen space shadow ) PR:mrdoob/three.js#21951
Demo:https://raw.githack.com/gonnavis/three.js/SSShadowPassPr/examples/webgl_postprocessing_ssshadow.html
image

DeriveviewZToPerspectiveDepth formula:https://twitter.com/gonnavis/status/1377183786949959682

Three.js Vector2.angle() performance PR:mrdoob/three.js#18622

All my PRs:https://github.com/pulls?q=is:pr+author:gonnavis

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