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Add a "Speed of Sound" setting to the project settings for Doppler#114124
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2390fe7 toa7bbc84Compare| Scales the rate at which audio is played (i.e. setting it to [code]0.5[/code] will make the audio be played at half its speed). See also [member Engine.time_scale] to affect the general simulation speed, which is independent from [member AudioServer.playback_speed_scale]. | ||
| </member> | ||
| <membername="speed_of_sound"type="float"setter="set_speed_of_sound"getter="get_speed_of_sound"default="343.0"> | ||
| The speed of sound, in meters per second. Used for doppler calculation. Upon initialization, this is set to [member ProjectSettings.audio/general/speed_of_sound]. |
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| The speed of sound, in meters per second. Used fordoppler calculation.Upon initialization, this is set to [member ProjectSettings.audio/general/speed_of_sound]. | |
| The speed of sound, in meters per second. Used forDoppler calculation.On initialization, this is set to [member ProjectSettings.audio/general/speed_of_sound]. |
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Adds a
speed_of_soundsetting to project settings, which is (currently) only used for doppler calculation.Can be set/get with
AudioServer.speed_of_soundAddresses one of the topics ingodotengine/godot-proposals#7955