I'm Gil and I develop free software with a focus on usability.
Godot addons
- Lua GDExtension: a native extension for using the Lua language in Godot 4.3+
- Lua PluginScript: a PluginScript for using Lua as a scripting language in Godot 3 based on LuaJIT
- C# GDExtension Bindgen: automatic C# bindings generator for GDExtension classes (Godot 4.4+)
- Dockable Container: dockable/tiling UI panels Container addon
- Dispatch Queue: threaded and synchronous Dispatch Queues
- CFFI GDExtension: native extension for calling C functions via libffi in Godot 4.1+
- Objective-C GDExtension: experimental native extension for calling Object-C methods at runtime in Godot 4.1+
- InputKeyEvent Grabber: editor plugin with a button that grabs key events and populates an
InputEventKeyinstance, great for creatingShortCutresources - FixedCellGridContainer: simple grid Container with fixed size cells
- Cubic Bézier Controls: bubic Bézier curve Resource and Controls for visualizing and editing them
Unity packages
- Easy Project Settings: easily create custom Project Settings by adding the
[ProjectSettings]attribute to yourScriptableObjectsubclass - Flex UI: Flexbox layout support for Unity UI using the Yoga layout engine
- Cloud Save: Cloud Save common interface with implementations for Apple Game Center and Google Play Games
- Camera Viewport Rect: automatically setup
Cameraviewports fromRectTransforms - Gesture Recognizers: touch/pointer gesture recognizer scripts based on
EventSystemhandlers orInput(Tap/Multitap, Long Press, Pan, Pinch, Twist, Swipe, Edge Pan) - Update Manager: simple to use Update Manager pattern + Jobified Update for MonoBehaviours and pure C# classes alike
- SQLite-net: SQLite-net for Unity, supports Windows, Linux, macOS, iOS, tvOS, visionOS, Android and WebGL
- Key-Value Store for Unity: Key-Value Store save system interface and implementations for Unity
- Texture Apply Async: alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread
- Camera FOV Fit: automatically adjust cameras' FOV to 3D objects bounds in Unity
- Conditional Objects: modify
GameObjects andComponents at Prefab/Scene import time, based on build configurations - Prefab Pool: Prefab instance pool that is configurable in the Inspector, supports any engine Object type and is available as a serializable C# class, MonoBehaviour and ScriptableObject
- Back Button Stack: easily manage a stack of objects that respond to the ESC button / Android Back button
- Safe Area Layout: uGUI layout group that makes children respect the Safe Area
- Gradle Wrapper: automatically generate Gradle Wrapper (gradlew) when exporting Android projects
- Serializable Collections: serializable versions of
Dictionary,HashSetandKeyValuePairfor Unity 2020.1+ - Gradient Rect: Unity UI component that generates meshes using
Gradients - Rounded Corners: Unity UI component that generates meshes with rounded corners
- Lottie Player: player for Lottie animations, powered by rlottie, multithread/Job System-friendly
- F# for Unity: F# scripting in Unity with automatic compilation
- Managed Jobs: use classes and other managed types with Unity's Job System
- Main Thread Task:
Task/UniTask-based Main Thread dispatcher classes, noGameObjectsinvolved - TaskFactoryObject:
TaskFactoryUnity objects plus a collection ofTaskSchedulers with optional limited concurrency - Non-alloc Enumeration: non-alloc enumerables for Unity structures and C# IList/IReadOnlyList
- Native Collections Stream: Stream, TextReader and TextWriter implementations backed by Unity Native Collections
- Scene Reference: autogenerated ScriptableObjects that are stable references to the scenes configured in Build Settings
- Asset List:
ScriptableObjectthat automatically aggregates assets usingAssetDatabase.FindAssets - PlayerLoop Helper: single file helper class for registering/unregistering systems in Unity's PlayerLoop
C/C++ libraries / Tools
- flyweight.hpp: single header implementation of the Flyweight design pattern for C++11
- Dispatch Queue: Dispatch Queue / Thread Pool implementation for C++11
- functor2c: single header templates for wrapping C++ functors as opaque userdata plus function pointers for C interop
- SQLiteVfs.hpp: single header with classes for easily implementing SQLite VFS shims in C++
- soa.hpp: Struct of Arrays (SoA) container template for C++20 that uses compile-time reflection to iterate over existing fields and access fields by name
- cdedent: pure C implementation of Python's textwrap.dedent, with C++ wrappers.
- file2c: Python script that generates C source files with global variables embedding binary/text file contents, with easy integration for CMake projects
- pega-texto: Parsing Expression Grammars (PEG) runtime engine for C
Lua modules
- molde: zero dependency, single file template engine for Lua 5.1+ with builtin sandbox support
- stringstream: object that loads chunks of strings on demand compatible with a subset of the Lua string API suitable for parsing
- wildcard_pattern: use shell-like wildcards as Lua string patterns with support for importing gitignore-like file content
- argmatcher: simple command line argument matcher for Lua
- nested: generic nested data structure file format, where data is formed by nested lists with both sequential data and key-value paired data
D libraries
- bettercmath: -betterC compatible 3D math library for D
- betterclist: -betterC compatible dynamic list backed by array for D
- flyweightbyid: -betterC compatible Flyweight template based on explicit named ids for D
- soa: -betterC compatible Struct Of Arrays template for D
I'm also a musician and havesome songs recorded 🎵
Feel free to reach me about anything at all! ^^
Popular repositoriesLoading
- godot-lua-pluginscript
godot-lua-pluginscript PublicGodot PluginScript for the Lua language, currently based on LuaJIT's FFI
- lua-gdextension
lua-gdextension PublicScript Godot objects directly in Lua or create sandboxed LuaStates for modding (Godot 4.4+)
- godot-dockable-container
godot-dockable-container PublicDockable/tiling UI panels Container addon for Godot
- unity-sqlite-net
unity-sqlite-net PublicSQLite-net for Unity, supports Windows, Linux, macOS, iOS, tvOS, visionOS, Android and WebGL
- unity-update-manager
unity-update-manager PublicSimple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
- unity-flex-ui
unity-flex-ui PublicFlexbox layout support for Unity UI using the Yoga layout engine
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