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Commitd759464

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refactor 490
1 parentd59df89 commitd759464

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  • src/main/java/com/fishercoder/solutions

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‎src/main/java/com/fishercoder/solutions/_490.java

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importjava.util.LinkedList;
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importjava.util.Queue;
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/**
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* There is a ball in a maze with empty spaces and walls. The ball can go through empty spaces by rolling up, down, left or right, but it won't stop rolling until hitting a wall. When the ball stops, it could choose the next direction.
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Given the ball's start position, the destination and the maze, determine whether the ball could stop at the destination.
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The maze is represented by a binary 2D array. 1 means the wall and 0 means the empty space. You may assume that the borders of the maze are all walls. The start and destination coordinates are represented by row and column indexes.
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Example 1
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Input 1: a maze represented by a 2D array
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0 0 1 0 0
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0 0 0 0 0
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0 0 0 1 0
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1 1 0 1 1
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0 0 0 0 0
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Input 2: start coordinate (rowStart, colStart) = (0, 4)
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Input 3: destination coordinate (rowDest, colDest) = (4, 4)
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Output: true
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Explanation: One possible way is : left -> down -> left -> down -> right -> down -> right.
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Example 2
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Input 1: a maze represented by a 2D array
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0 0 1 0 0
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0 0 0 0 0
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0 0 0 1 0
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1 1 0 1 1
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0 0 0 0 0
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Input 2: start coordinate (rowStart, colStart) = (0, 4)
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Input 3: destination coordinate (rowDest, colDest) = (3, 2)
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Output: false
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Explanation: There is no way for the ball to stop at the destination.
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Note:
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There is only one ball and one destination in the maze.
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Both the ball and the destination exist on an empty space, and they will not be at the same position initially.
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The given maze does not contain border (like the red rectangle in the example pictures), but you could assume the border of the maze are all walls.
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The maze contains at least 2 empty spaces, and both the width and height of the maze won't exceed 100.
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*/
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publicclass_490 {
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/**
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* BFS: the key part of this algorithm is that: this is a ball that won't stop rolling until it hits a wall.

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