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Commitfa6f635

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GameStateNew: Fix class not being selected when using gamepad
1 parentc748fab commitfa6f635

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3 files changed

+3
-1
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3 files changed

+3
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‎RELEASE_NOTES.txt‎

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@@ -115,6 +115,7 @@ Engine fixes:
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* Reduced spam of identical combat text messages.
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* Fix unintended stacking in active effects display for effects that don't have the same icon.
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* XP gain is now prevented after the initial death frame. This still allows for the player to revive if they die and level up on the same frame.
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* Fix bug where new saves were the wrong class and couldn't attack when using a controller.
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* Android: Fix 'Flare' directory not being automatically created.
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* Android: Added a dialog to direct the player to the wiki page for installing if no game data is found.
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‎src/GameStateNew.cpp‎

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@@ -453,6 +453,7 @@ void GameStateNew::logic() {
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if (button_create->checkClick()) {
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// start the new game
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setHeroOption(OPTION_CURRENT);
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inpt->lock_all =true;
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delete_items =false;
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showLoading();

‎src/Version.cpp‎

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@@ -30,7 +30,7 @@ FLARE. If not, see http://www.gnu.org/licenses/
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#include<SDL.h>
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VersionVersionInfo::ENGINE(1,14,179);
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VersionVersionInfo::ENGINE(1,14,180);
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VersionVersionInfo::MIN(0,0,0);
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VersionVersionInfo::MAX(USHRT_MAX, USHRT_MAX, USHRT_MAX);
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