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A source-level GameCube & Wii compatibility layer

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encounter/aurora

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Aurora is a source-level GameCube & Wii compatibility layer intended for use with game reverse engineering projects.

Originally developed for use inMetaforce, a Metroid Prime reverse engineeringproject.

Features

  • GX compatibility layer
    • Graphics API support: D3D12, Vulkan, Metal, OpenGL 4.4+ and OpenGL ES 3.1+
    • Planned: deko3d backend for Switch
  • Application layer using SDL
    • Runs on Windows, Linux, macOS, iOS, tvOS (Android coming soon)
    • Audio support with SDL_audio
  • PAD compatibility layer
    • Utilizes SDL_GameController for wide controller support, including GameCube controllers.
    • Planned: Wii remote support
  • Dear ImGui built-in for UI

GX

The GX compatibility layer is built on top ofWebGPU, a cross-platform graphics APIabstraction layer. WebGPU allows targeting all major platforms simultaneously with minimal overhead.

Currently, the WebGPU implementation used is Chromium'sDawn.

SeeGX API support for more information.

PAD

The PAD compatibility layer utilizes SDL_GameController to automatically support & provide mappings for hundreds ofcontrollers across all platforms.

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