Movatterモバイル変換


[0]ホーム

URL:


Skip to content

Navigation Menu

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up

An alternative tibia client for otserv written in C++11 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to customize

License

NotificationsYou must be signed in to change notification settings

edubart/otclient

Repository files navigation

Build StatusJoin the chat at https://gitter.im/edubart/otclientOpen Source Helpers

What is otclient?

Otclient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible,for that it uses LUA scripting for all game interface functionality and configurations files with a syntaxsimilar to CSS for the client interface design. Otclient works with a modular system, this meansthat each functionality is a separated module, giving the possibility to users modify and customizeanything easily. Users can also create new mods and extend game interface for their own purposes.Otclient is written in C++11 and heavily scripted in lua.

For a server to connect to, you can build your own with theforgottenserveror connect to one listed onotservlist.

Where do I download?

Compiled for Windows can be found here (but can be outdated):

NOTE: You will need to download spr/dat files on your own and place them indata/things/VERSION/ (i.e:data/things/1098/Tibia.spr)

Features

Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possiblethe creation of new client side stuff in otserv that was not possible before. These include,sound system, graphics effects with shaders, modules/addons system, animated textures,styleable user interface, transparency, multi language, in game lua terminal, an OpenGL 1.1/2.0 ES engine that make possibleto port to mobile platforms. Otclient is also flexible enough tocreate tibia tools like map editors just using scripts, because it wasn't designed to be just aclient, instead otclient was designed to be a combination of a framework and tibia APIs.

Compiling

In short, if you need to compile OTClient, follow these tutorials:

Build and run with Docker

To build the image:

docker build -t edubart/otclient.

To run the built image:

# Disable access control for the X server.xhost +# Run the container image with the required bindings to the host devices and volumes.docker run -it --rm \  --env DISPLAY \  --volume /tmp/.X11-unix:/tmp/.X11-unix \  --device /dev/dri \  --device /dev/snd edubart/otclient /bin/bash# Enable access control for the X server.xhost -

Need help?

Try to ask questions inotland, now we have a board for the project there,or talk with us at the gitter chat.

Bugs

Have found a bug? Please create an issue in ourbug tracker

Contributing

We encourage you to contribute to otclient! You can make pull requests of any improvement in our github page, alternatively, seeContributing Wiki Page.

Contact

Talk directly with us at the gitter chatJoin the chat at https://gitter.im/edubart/otclient.

License

Otclient is made available under the MIT License, thus this means that you are freeto do whatever you want, commercial, non-commercial, closed or open.

About

An alternative tibia client for otserv written in C++11 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to customize

Topics

Resources

License

Stars

Watchers

Forks

Packages

No packages published

[8]ページ先頭

©2009-2025 Movatter.jp