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A library (macOS, iOS) that converts the files supported by Assimp to Scene Kit scenes.

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dmsurti/AssimpKit

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Build StatusDocumentation StatuscodecovCarthage compatibleLicense

AssimpKit is a cross platform library (macOS, iOS) that coverts the files supported byAssimp toScene Kit scenes.

Why AssimpKit?

AssimpKit currently supports29 file formats that allows you to use thesefiles directly in SceneKit without having to convert these to any of the filesthat SceneKit or Model IO supports thereby saving an extra step in your assetpipeline.

Features

AssimpKit supports:

  • Geometry
  • Materials (with color, embedded textures and external textures)
  • Cameras and
  • Skeletal animations.
  • Serialization to.scn format

For lights support, seeIssue 46.

File formats supported by AssimpKit

Currently AssimpKit supports the following file formats:

3d, 3ds, ac, b3d, bvh, cob, dae, dxf, ifc, irr, md2, md5mesh, md5anim,m3sd, nff, obj, off, mesh.xml, ply, q3o, q3s, raw, smd, stl, wrl, xgl, zgl, fbx,md3

Requirements

  • Xcode 8.0 or later
  • ObjC 2.0
  • iOS 10.0 or later
  • macOS 10.11 or later
  • 7z

Installation with Carthage (iOS 10.0+, macOS 10.11+)


  1. PreRequiste: Install 7z

The build process depends on 7z to extract static library archives. Please ensure 7z is installed.

You can check if 7z is installed with:

type 7z

command on the Terminal.

To install, you can use brew as such:

brew update && brew install p7zip

  1. Using Carthage

Carthage is a lightweight dependencymanager for Swift and Objective-C. It leverages CocoaTouch modules and is lessinvasive than CocoaPods.

To install with Carthage, follow the instructions onCarthage.

Your application Cartfile should have the following entry for AssimpKit:

github "dmsurti/AssimpKit"

Aftercarthage update, add the appropriate platform framework (iOS, macOS) toyour project. The frameworks are placed iniOS andMac subdirectories undertheCarthage/Build directory of your project.


  1. Important Build Setting foriOS applications only

If you are developing aniOS application, set theEnable Bitcode underBuild Settings->Build Options of your target toNO.

Getting Started with AssimpKit

Table below lists the important classes in AssimpKit.

Class/CategoryDescription
SCNScene(AssimpImport)The container for all SceneKit content, loaded with assimp.
SCNNode(AssimpImport)The node category to add animation to a node.

You can use the AssimpKit category defined on SCNScene to load scenes.

For more details on how to use AssimpKit to load scenes, including those withskeletal animations, please refer to theGettingStarted orAPI Docs

Documentation

AssimpKit License

AssimpKit's license is based on the modified, 3-clause BSD-License.

An informal summary is: do whatever you want, but include Assimp Kit's license text with your product - and don't sue me if the code doesn't work. For the legal details, see the LICENSE file.

3D Model Licenses

AssimpKit uses many model files placed underassets directory for testing purpose.

These model files are classified by owner:

Please note that the copyright of these model files belongs to the respective owners andAssimpKit utilizes these only for testing purpose.

Please refer tolicenses directory for more information.

So, if you re-package AssimpKit for use in a 'clean' OSS package, consider removing the model files which are proprietary.

Author

Deepak Surti

Contributing Guide

To contribute to AssimpKit:

  • Please open an issue describing the bug, enhancement or any other improvement.
  • If valid, please supply the sample model file that can help demonstrate theissue.
  • If the design involves a larger refactor, please open a issue to dicuss the refactor.
  • After discussion on the issue, you can submit a Pull Request by forking thisproject.
  • Please accompany your Pull Request with updates to test code and example apps,the latter may not be required for every change.
  • Please ensure you format the code usingclang-format, there exists a.clang-format for this project.

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