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Powerful and flexible library for loading, caching and displaying images on Android.
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coder92/Android-Universal-Image-Loader
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UIL aims to provide a powerful, flexible and highly customizable instrument for image loading, caching and displaying. It provides a lot of configuration options and good control over the image loading and caching process.
Upcoming changes in new UIL version (1.9.4+)
- Memory Cache redesign
- New API:
DisplayImageOptions.targetSize(ImageSize)
- HTTP cache support
- Consider
BitmapFactory.Options.inBitmap
- Time-to-live option for files in LruDiskCache
- Multithread image loading (async or sync)
- Wide customization of ImageLoader's configuration (thread executors, downloader, decoder, memory and disk cache, display image options, etc.)
- Many customization options for every display image call (stub images, caching switch, decoding options, Bitmap processing and displaying, etc.)
- Image caching in memory and/or on disk (device's file system or SD card)
- Listening loading process (including downloading progress)
Android 2.0+ support
- universal-image-loader-1.9.3.jar
- universal-image-loader-1.9.3-sources.jar
- universal-image-loader-1.9.3-javadoc.jar
- universal-image-loader-1.9.3-with-sources.jar
Manual:
- Download JAR
- Put the JAR in thelibs subfolder of your Android project
or
Maven dependency:
<dependency><groupId>com.nostra13.universalimageloader</groupId><artifactId>universal-image-loader</artifactId><version>1.9.3</version></dependency>
or
Gradle dependency:
compile'com.nostra13.universalimageloader:universal-image-loader:1.9.3'
<manifest><!-- Include following permission if you load images from Internet--><uses-permissionandroid:name="android.permission.INTERNET" /><!-- Include following permission if you want to cache images on SD card--><uses-permissionandroid:name="android.permission.WRITE_EXTERNAL_STORAGE" />...</manifest>
publicclassMyActivityextendsActivity {@OverridepublicvoidonCreate() {super.onCreate();// Create global configuration and initialize ImageLoader with this configImageLoaderConfigurationconfig =newImageLoaderConfiguration.Builder(this)....build();ImageLoader.getInstance().init(config);...}}
- ImageLoaderConfiguration (
ImageLoaderConfiguration
) is global for application. - Display Options (
DisplayImageOptions
) are local for every display task (ImageLoader.displayImage(...)
).
All options in Configuration builder are optional. Use only those you really want to customize.
See default values for config options in Java docs for every option.
// DON'T COPY THIS CODE TO YOUR PROJECT! This is just example of ALL options using.// See the sample project how to use ImageLoader correctly.FilecacheDir =StorageUtils.getCacheDirectory(context);ImageLoaderConfigurationconfig =newImageLoaderConfiguration.Builder(context).memoryCacheExtraOptions(480,800)// default = device screen dimensions.diskCacheExtraOptions(480,800,null).taskExecutor(...).taskExecutorForCachedImages(...).threadPoolSize(3)// default.threadPriority(Thread.NORM_PRIORITY -2)// default.tasksProcessingOrder(QueueProcessingType.FIFO)// default.denyCacheImageMultipleSizesInMemory().memoryCache(newLruMemoryCache(2 *1024 *1024)).memoryCacheSize(2 *1024 *1024).memoryCacheSizePercentage(13)// default.diskCache(newUnlimitedDiscCache(cacheDir))// default.diskCacheSize(50 *1024 *1024).diskCacheFileCount(100).diskCacheFileNameGenerator(newHashCodeFileNameGenerator())// default.imageDownloader(newBaseImageDownloader(context))// default.imageDecoder(newBaseImageDecoder())// default.defaultDisplayImageOptions(DisplayImageOptions.createSimple())// default.writeDebugLogs().build();
Display Options can be applied to every display task (ImageLoader.displayImage(...)
call).
Note: If Display Options wasn't passed toImageLoader.displayImage(...)
method then default Display Options from configuration (ImageLoaderConfiguration.defaultDisplayImageOptions(...)
) will be used.
// DON'T COPY THIS CODE TO YOUR PROJECT! This is just example of ALL options using.// See the sample project how to use ImageLoader correctly.DisplayImageOptionsoptions =newDisplayImageOptions.Builder().showImageOnLoading(R.drawable.ic_stub)// resource or drawable.showImageForEmptyUri(R.drawable.ic_empty)// resource or drawable.showImageOnFail(R.drawable.ic_error)// resource or drawable.resetViewBeforeLoading(false)// default.delayBeforeLoading(1000).cacheInMemory(false)// default.cacheOnDisk(false)// default.preProcessor(...).postProcessor(...).extraForDownloader(...).considerExifParams(false)// default.imageScaleType(ImageScaleType.IN_SAMPLE_POWER_OF_2)// default.bitmapConfig(Bitmap.Config.ARGB_8888)// default.decodingOptions(...).displayer(newSimpleBitmapDisplayer())// default.handler(newHandler())// default.build();
StringimageUri ="http://site.com/image.png";// from WebStringimageUri ="file:///mnt/sdcard/image.png";// from SD cardStringimageUri ="content://media/external/audio/albumart/1";// from content providerStringimageUri ="assets://image.png";// from assetsStringimageUri ="drawable://" +R.drawable.img;// from drawables (non-9patch images)
NOTE: Usedrawable://
only if you really need it! Alwaysconsider the native way to load drawables -ImageView.setImageResource(...)
instead of using ofImageLoader
.
// Load image, decode it to Bitmap and display Bitmap in ImageView (or any other view//which implements ImageAware interface)imageLoader.displayImage(imageUri,imageView);
// Load image, decode it to Bitmap and return Bitmap to callbackimageLoader.loadImage(imageUri,newSimpleImageLoadingListener() {@OverridepublicvoidonLoadingComplete(StringimageUri,Viewview,BitmaploadedImage) {// Do whatever you want with Bitmap}});
// Load image, decode it to Bitmap and return Bitmap synchronouslyBitmapbmp =imageLoader.loadImageSync(imageUri);
// Load image, decode it to Bitmap and display Bitmap in ImageView (or any other view//which implements ImageAware interface)imageLoader.displayImage(imageUri,imageView,options,newImageLoadingListener() {@OverridepublicvoidonLoadingStarted(StringimageUri,Viewview) {...}@OverridepublicvoidonLoadingFailed(StringimageUri,Viewview,FailReasonfailReason) {...}@OverridepublicvoidonLoadingComplete(StringimageUri,Viewview,BitmaploadedImage) {...}@OverridepublicvoidonLoadingCancelled(StringimageUri,Viewview) {...}},newImageLoadingProgressListener() {@OverridepublicvoidonProgressUpdate(StringimageUri,Viewview,intcurrent,inttotal) {...}});
// Load image, decode it to Bitmap and return Bitmap to callbackImageSizetargetSize =newImageSize(80,50);// result Bitmap will be fit to this sizeimageLoader.loadImage(imageUri,targetSize,options,newSimpleImageLoadingListener() {@OverridepublicvoidonLoadingComplete(StringimageUri,Viewview,BitmaploadedImage) {// Do whatever you want with Bitmap}});
// Load image, decode it to Bitmap and return Bitmap synchronouslyImageSizetargetSize =newImageSize(80,50);// result Bitmap will be fit to this sizeBitmapbmp =imageLoader.loadImageSync(imageUri,targetSize,options);
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You can support the project and thank the author for his hard work :)
- PayPal - nostra.uil[at]gmail[dot]com
- AndroidQuery : ImageLoading
- DroidParts : ImageFetcher
- Glide
- Picasso
- UrlImageViewHelper
- Volley : ImageLoader
If you use Universal Image Loader code in your application you should inform the author about it (email: nostra13[at]gmail[dot]com ) like this:
Subject: UIL usage notification
Text: I use Universal Image Loader {lib_version} in {application_name} - {http://link_to_google_play}.I [allow | don't allow] to mention my app in section "Applications using Universal Image Loader" on GitHub.
Also I'll be grateful if you mention UIL in application UI with string"Using Universal Image Loader (c) 2011-2014, Sergey Tarasevich" (e.g. in some "About" section).
Copyright 2011-2014 Sergey TarasevichLicensed under the Apache License, Version 2.0 (the "License");you may not use this file except in compliance with the License.You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0Unless required by applicable law or agreed to in writing, softwaredistributed under the License is distributed on an "AS IS" BASIS,WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.See the License for the specific language governing permissions andlimitations under the License.
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Powerful and flexible library for loading, caching and displaying images on Android.
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