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Commitd26ddb2

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committed
remove unused struct
1 parent4b19b78 commitd26ddb2

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1 file changed

+5
-37
lines changed

1 file changed

+5
-37
lines changed

‎extensions/spine/CCSkeleton.js‎

Lines changed: 5 additions & 37 deletions
Original file line numberDiff line numberDiff line change
@@ -31,37 +31,6 @@
3131
*/
3232
varsp=sp||{};
3333

34-
/**
35-
* The vertex index of spine.
36-
*@constant
37-
*@type {{X1: number, Y1: number, X2: number, Y2: number, X3: number, Y3: number, X4: number, Y4: number}}
38-
*/
39-
sp.VERTEX_INDEX={
40-
X1:0,
41-
Y1:1,
42-
X2:2,
43-
Y2:3,
44-
X3:4,
45-
Y3:5,
46-
X4:6,
47-
Y4:7
48-
};
49-
50-
/**
51-
* The attachment type of spine. It contains three type: REGION(0), BOUNDING_BOX(1), MESH(2) and SKINNED_MESH.
52-
*@constant
53-
*@type {{REGION: number, BOUNDING_BOX: number, REGION_SEQUENCE: number, MESH: number}}
54-
*/
55-
sp.ATTACHMENT_TYPE={
56-
REGION:0,
57-
BOUNDING_BOX:1,
58-
MESH:2,
59-
SKINNED_MESH:3,
60-
PATH:4,
61-
POINT:5,
62-
CLIPPING:6
63-
};
64-
6534
varspine=sp.spine;
6635

6736
/**
@@ -231,13 +200,12 @@ sp.Skeleton = cc.Node.extend(/** @lends sp.Skeleton# */{
231200
varattachment=slot.attachment;
232201
if(!attachment||!(attachmentinstanceofspine.RegionAttachment))
233202
continue;
234-
// 3.5 vertices = attachment.updateWorldVertices(slot, false);
235203
vertices=spine.Utils.setArraySize(newArray(),8,0);
236-
attachment.computeWorldVertices(slot.bone,vertices,0,8);
237-
minX=Math.min(minX,vertices[VERTEX.X1]*scaleX,vertices[VERTEX.X4]*scaleX,vertices[VERTEX.X2]*scaleX,vertices[VERTEX.X3]*scaleX);
238-
minY=Math.min(minY,vertices[VERTEX.Y1]*scaleY,vertices[VERTEX.Y4]*scaleY,vertices[VERTEX.Y2]*scaleY,vertices[VERTEX.Y3]*scaleY);
239-
maxX=Math.max(maxX,vertices[VERTEX.X1]*scaleX,vertices[VERTEX.X4]*scaleX,vertices[VERTEX.X2]*scaleX,vertices[VERTEX.X3]*scaleX);
240-
maxY=Math.max(maxY,vertices[VERTEX.Y1]*scaleY,vertices[VERTEX.Y4]*scaleY,vertices[VERTEX.Y2]*scaleY,vertices[VERTEX.Y3]*scaleY);
204+
attachment.computeWorldVertices(slot.bone,vertices,0,2);
205+
minX=Math.min(minX,vertices[VERTEX.OX1]*scaleX,vertices[VERTEX.OX4]*scaleX,vertices[VERTEX.OX2]*scaleX,vertices[VERTEX.OX3]*scaleX);
206+
minY=Math.min(minY,vertices[VERTEX.OY1]*scaleY,vertices[VERTEX.OY4]*scaleY,vertices[VERTEX.OY2]*scaleY,vertices[VERTEX.OY3]*scaleY);
207+
maxX=Math.max(maxX,vertices[VERTEX.OX1]*scaleX,vertices[VERTEX.OX4]*scaleX,vertices[VERTEX.OX2]*scaleX,vertices[VERTEX.OX3]*scaleX);
208+
maxY=Math.max(maxY,vertices[VERTEX.OY1]*scaleY,vertices[VERTEX.OY4]*scaleY,vertices[VERTEX.OY2]*scaleY,vertices[VERTEX.OY3]*scaleY);
241209
}
242210
varposition=this.getPosition();
243211
returncc.rect(position.x+minX,position.y+minY,maxX-minX,maxY-minY);

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