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It incorporates the same high level api as “Cocos2d JS-binding engine” and compatible with Cocos2d-X.
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It currently supports canvas and WebGL renderer.
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####Cocos2d-html5 has evolved to Cocos Creator, new generation of Cocos game engine with a full featured editor and content creation friendly workflow. The latest repository is maintained in here[Engine of Cocos Creator][9].
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####Cocos2d-html5 has evolved to[Cocos Creator][11], new generation of Cocos game engine with a full featured editor and content creation friendly workflow. It supports all major platforms allowing games to be quickly released for the web, iOS, Android, Windows, Mac, and various mini-game platforms. A pure JavaScript-developed engine runtime is available on the web and mini-game platforms for better performance and smaller packages. On other native platforms, C++ is used to implement the underlying framework, providing greater operational efficiency. The latest repository is maintained in here[Engine of Cocos Creator][9].