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🚦- Small Finite State Machines
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choojs/nanostate
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Small Finite State Machines. Great data structure to make code more readable,maintainable and easier to debug.
varnanostate=require('nanostate')varmachine=nanostate('green',{green:{timer:'yellow'},yellow:{timer:'red'},red:{timer:'green'}})machine.emit('timer')console.log(machine.state)// => 'yellow'machine.emit('timer')console.log(machine.state)// => 'red'machine.emit('timer')console.log(machine.state)// => 'green'
Let's implement a traffic light that flashes red whenever there's a poweroutage. Instead of adding apowerOutage
event to each normal state, weintroduce a hierarchy which allows any normal state to emit thepowerOutage
event to change the state toflashingRed
.
varnanostate=require('nanostate')varmachine=nanostate('green',{green:{timer:'yellow'},yellow:{timer:'red'},red:{timer:'green'}})machine.event('powerOutage',nanostate('flashingRed',{flashingRed:{powerRestored:'green'}}))machine.emit('timer')console.log(machine.state)// => 'yellow'machine.emit('powerOutage')console.log(machine.state)// => 'flashingRed'machine.emit('powerRestored')console.log(machine.state)// => 'green'
Implementers note: keep track of the last state a machine was in before exitingto the next machine. That way if'$history'
is called, it can be merged intothe previous machine.
TODO: figure out how it works if machines are combined in a non-linear fashion.
varnanostate=require('nanostate')varmachine=nanostate('cash',{cash:{check:'check'},check:{cash:'cash'}})machine.join('next',nanostate('review',{review:{previous:'$history'}}))
Sometimes there's multiple parallel states that needexpressing;nanostate.parallel
helps with that. For example when editingtext, a particular piece of text might bebold
,italic
andunderlined
atthe same time. The trick is that all of these states operate in parallel
varnanostate=require('nanostate')varmachine=nanostate.parallel({bold:nanostate('off',{on:{'toggle':'off'},off:{'toggle':'on'},}),underline:nanostate('off',{on:{'toggle':'off'},off:{'toggle':'on'},}),italics:nanostate('off',{on:{'toggle':'off'},off:{'toggle':'on'},}),list:nanostate('none',{none:{bullets:'bullets',numbers:'numbers'},bullets:{none:'none',numbers:'numbers'},numbers:{bullets:'bullets',none:'none'}})})machine.emit('bold:toggle')console.log(machine.state)// => {// bold: 'on',// italics: 'off',// underline: 'off',// list: 'none'// }
Usage in combination withnanocomponent to create stateful UIcomponents.
varNanocomponent=require('nanocomponent')varnanostate=require('nanostate')module.exports=classComponentextendsNanocomponent{constructor(name,state,emit){super(name,state,emit)this.state={data:{},input:''}this.machine=nanostate('idle',{idle:{click:'loading'},loading:{resolve:'data',reject:'error'},data:{click:'loading'},error:{click:'loading'}})this.machine.on('loading',()=>this.searchRepositories())}createElement(){varbuttonText={idle:'Fetch Github',loading:'Loading…',error:'Github fail. Retry?',data:'Fetch Again?'}[this.machine.state]returnhtml`<div><inputtype="text"value=${this.state.input}onChange=${e=>(this.state.input=e.target.value)&&this.rerender()}><buttononClick=${()=>this.machine.emit('click')}disabled=${this.machine.state==='loading'}>${buttonText}</button>${data&&html`<div>${JSON.stringify(data,null,2)}</div>`}${this.machine.state==='error'&&html`<h1>Error</h1>`}</div> `}searchRepositories(){fetch(`${ROOT_URL}/${this.state.input}`).then(res=>res.json()).then(res=>{this.state.data=res.datathis.machine.emit('resolve')}).catch(err=>this.machine.emit('reject'))}}
Create a new instance of Nanostate. Takes the name of the initial state, and amapping of states and their corresponding transitions. A state mapping isdefined as{ 1: { 2: 3 }}
, where1
is the state's name,2
is an eventname it accepts, and3
is the new state after the event has been emitted.
Move from the current state to a new state. Will throw if an invalid command ispassed.
Trigger a callback when a certain state is entered. Useful to trigger sideeffects upon state change.
Return the current state.
Add another machine to the transition graph. The first argument is an eventname, which can be transitioned to from all other states in the graph.
Combine several state machines into a single machine. Takes an object of statemachines, where the key is used to prefix the events for the state machine.
Say we have two state machine:'foo'
and'bar'
.'foo'
has an event called'beep'
. When combined through.parallel()
, the event on the combinedmachine would be'foo:beep'
.
$ npm install nanostate
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🚦- Small Finite State Machines