Chickensoft
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- chickensoft.games
- 422 followers
- United States of America
- http://chickensoft.games
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- LogicBlocks
LogicBlocks PublicHuman-friendly, hierarchical and serializable state machines for games and apps in C#.
- AutoInject
AutoInject PublicReflection-free node-based dependency injection for C# Godot scripts, including utilities for automatic node-binding, additional lifecycle hooks, and .net-inspired notification callbacks.
- setup-godot
setup-godot PublicSetup Godot for headless use with macOS, Windows, and Linux CI/CD runners.
Repositories
- Sync Public
Simple, synchronous, single-threaded reactive programming primitives and collections with fluent bindings. Sync guarantees deterministic execution and defers mutations when executing bindings, protecting your code from reentrancy issues.
chickensoft-games/Sync’s past year of commit activity - GodotEnv Public
Manage Godot versions and addons from the command line on Windows, macOS, and Linux.
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chickensoft-games/Serialization.Godot’s past year of commit activity - Serialization Public
Easy to use serializable models with AOT compilation support and System.Text.Json compatibility.
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chickensoft-games/Serialization’s past year of commit activity - GameTools Public
A collection of tools for accelerating Godot + C# game development, including resource loading, feature tags, and high-DPI utilities.
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chickensoft-games/GameTools’s past year of commit activity - GodotPackageTemplate Public
A .NET template for quickly creating a C# nuget package for use with Godot 4.
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