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Simple Unity Messaging System

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ceyhuntasci/MasonsLittleUnityMessagingSystem

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This little framework lets scripts communicate between themselves easily. Create your game events and make every script handle their actions.

Usage

  • Create Data Models:
publicclassOnGameStartModel:Model{publicstringGameMode;publicintPlayerCount;publicOnGameStartModel(stringgameMode,intplayerCount){GameMode=gameMode;PlayerCount=playerCount;}}
  • Subscribe & Unsubscribe to Message Channels
voidOnEnable(){EventManager.Subscribe("OnGameStart",OnGameStart);}voidOnDisable(){EventManager.Unsubscribe("OnGameStart",OnGameStart);}voidOnGameStart(Modelobj){//Bind data firstOnGameStartModelmodel=(OnGameStartModel)obj;Debug.LogFormat("Game Mode is {0} with {1} players",model.GameMode,model.PlayerCount);}
  • Trigger Events
EventManager.TriggerEvent("OnGameStart",newOnGameStartModel("Multiplayer",2));

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