- Notifications
You must be signed in to change notification settings - Fork30
Blazium Engine – Multi-platform 2D and 3D game engine
License
blazium-engine/blazium
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
Blazium Engine is a feature-packed, cross-platformgame engine to create 2D and 3D games from a unified interface. It provides acomprehensive set of common tools, so thatusers can focus on making games without having to reinvent the wheel. Games canbe exported with one click to a number of platforms, including the major desktopplatforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well asWeb-based platforms andconsoles.
Blazium is completely free and open source under the very permissiveMIT license.No strings attached, no royalties, nothing. The users' games are theirs, downto the last line of engine code. Blazium's development is fully independent andcommunity-driven, empowering users to help shape their engine to match theirexpectations.
Before being open sourced inFebruary 2014,Godot had been developed byJuan Linietsky andAriel Manzur for several years as an in-house engine, used to publish several work-for-hiretitles.In October 2024, the project was forked due to community dissatisfaction with project direction and politics being expressed by official Godot accounts.
Blazium was forked from Godot inOctober 2024,intending to improve upon Godot in order to fulfill its potential and contribute to the sharedcodebase of both through a more genuinely community-driven model.
Blazium strives to maintain a high level of compatibility with projects made using Godot.Switching should be rather straightforward, as even GDExtensions are compatible.Opening a project made with Godot 4.3 using a Blazium build based on Godot 4.3 should work with no additional steps.Blazium's fallback theme differs slightly from Godot's, but this has not been found to interfere with any projects so far.
Official binaries for the Blazium editor and the export templates will be foundon the Blazium website once it's set up.TheGitHub page contains action artifacts that can be tested until then.
See the official docsfor compilation instructions for every supported platform.
Blazium is not only an engine but an ever-growing community of users and engine developers.
The best way to get in touch with the core engine developers is to join theOfficial Discord Server.
To get started contributing to the project, see thecontributing guide.This document also includes guidelines for reporting bugs.
The official documentation is hosted onDigitalOcean.It is maintained by the Blazium community in its ownGitHub repository.
Theclass referenceis also accessible from the Blazium editor.
There are also a number of otherlearning resourcesprovided by the community, such as text and video tutorials, demos, etc.
About
Blazium Engine – Multi-platform 2D and 3D game engine
Topics
Resources
License
Stars
Watchers
Forks
Languages
- C++85.5%
- C#3.6%
- Java3.1%
- C2.4%
- GLSL1.7%
- Objective-C++1.4%
- Other2.3%