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Terrain Mesh Generator implemented in C/C++ using ImGui and OpenGL libraries.
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archfella/3D-Procedural-Terrain-Mesh-Generator
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- Terrain Mesh Generator implemented in C/C++ using ImGui and OpenGL libraries. Currently available onmacOS, but can be made to work onLinux with minor tweaks in code.
User can choose between 5 different biome types
Every texture is mapped to a certain height on the y-axis. User can change the height boundaries for different textures and alter the look of the terrain mesh.
Before building the project, ensure you have the following installed:
- CMake (version 3.10 or later)
- AC++ Compiler supporting C++17
- GLFW:
On macOS, you can install GLFW using Homebrew:
brew install glfw
- GLEW:
Install GLEW using Homebrew:
brew install glew
- OpenGL:
macOS provides OpenGL as part of its system libraries, so no additional installation is needed.
- ImGui:
The ImGui library is included in the project under the vendor/ImGui directory, so no extra installation is needed for it.
- Fly mode allows you to move and look around the scene. Hides and captures your mouse cursor.
- User-input mode shows your mouse cursor and allows you to interact with the ImGui window.
This project usesImGui, which is licensed under the MIT License, see LICENSE.
This project usesSTB, which is licensed under the MIT License, see LICENSE.
The Chernos OpenGL beginner serieshelped me get the grasp of the basic concepts and abstractions. My implementation is greatly inspired by the tutorial series.
OGLDevs(Etay Meiri) Terrain Generation series
which helped me understand different algorithms and methods described in the book fromTrent Polack - Focus on 3D Terrain Programming. I tried to replicate his implementation using my framework.Link to the Etay's GitHub repo.
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Terrain Mesh Generator implemented in C/C++ using ImGui and OpenGL libraries.
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