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README.md
@@ -62,7 +62,7 @@ Header-only flat FSM framework in C++11, with fully statically-defined structure
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- Uses inline-friendly compile-time polymorphism, no virtual methods are used
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- Type-safe transitions:`FSM.changeTo<TargetState>()` with optional payloads
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- Flexible configuration using`FFSM2_ENABLE_*` macros
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--Scaleable, supports robust state re-use via state injections
+-Scalable, supports robust state re-use via state injections
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- Gamedev-friendly, supports explicit`State::update()`
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- Also supports traditional event-based workflow with`State::react()`
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- Inspect anything: previous and current transitions, state activation status, and more!