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Flutter low-level audio plugin using SoLoud C++ library and FFI

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alnitak/flutter_soloud

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A low-level audio plugin for Flutter.

Pub Versionstyle: very good analysis

LinuxWindowsAndroidMacOSiOSWeb
Support💙💙💙💙💙💙
Minimum VersionAnyAny2110.1513.0Any

Overview

A high-performance audio plugin designed primarily for games and immersive applications, providing low latency and advanced features.

Key Features

  • ⚡ Low latency, high performance audio
  • 🎮 3D positional audio with Doppler effect
  • 🔄 Gapless looping
  • 🔄 Stream audio with auto-pause for buffering, support for PCM, MP3, Ogg with Opus, Vorbis and FLAC containers
  • 📊 Get audio wave and/or FFT audio data in real-time (useful for visualization)
  • 🎛️ Rich effects system (reverb, echo, limiter, bassboost, etc.)
  • ⚙️ Faders for attributes (e.g. fade out for 2 seconds, then stop)
  • 🎚️ Oscillators for attributes
  • 🌊 Waveform generation and visualization
  • 🔊 Multiple voices, playing different or even the same sound multiple times
  • 🎵 Support for MP3, WAV, OGG, and FLAC
  • ⏱️ Read audio data samples from a file with a given time range
  • 🌊 Generate waveforms in real-time with various types (sine, square, saw, triangle, etc.)

Getting Started

If you are looking for a package to visualize audio using shaders or CustomPainter, please check outaudio_flux. It uses this plugin for output andflutter_recorder for input.

Documentation

Simple Example

voidexample()async {final soloud=SoLoud.instance;await soloud.init();final source=await soloud.loadAsset('assets/sound.mp3');final handle=await soloud.play(source);// Later...await soloud.stop(handle);await soloud.disposeSource(source);  }

License

The Dart plugin is covered by the MIT license. For information about the underlying SoLoud engine license, see thedocumentation.

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Flutter low-level audio plugin using SoLoud C++ library and FFI

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