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Multi-platform Sony PlayStation emulator written in C

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allkern/psxe

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A simple and portable Sony PlayStation emulator and emulation library written in C

Screenshots

WindowsUbuntumacOS
Mega Man X6 (USA)Bloody Roar 2 - Bringer of the New Age (Europe)Parodius (Europe)
Spyro 2 - Ripto's Rage (USA)Namco Museum Vol. 1 (USA)Darius Gaiden (Japan)

CI status

WindowsmacOSUbuntu

Running

You can download the latest automated build for your platform on Releases. If your system isn't supported, you can easily build the emulator from source, instructions on "Building" below.

In order to run the emulator, you will need a BIOS file. You can either get one from the internet ordump it from your own console.

Most BIOS versions are confirmed to work.

Use the-b or--bios setting to configure the BIOS file.

Progress

All components have been implemented, Memory card support is temporarily disabled.

CPU
DMA
GPU
SPU
MDEC
GTE
Timers
CDROM
Memory cards

Building

Building the emulator should be easy, just use the scripts provided in this repo.

On Windows, thebuild-deps.ps1 script downloads SDL2 and unzips it. If you want to run the emulator standalone, you will have to move the SDL2 DLL to the same folder where the executable is located.

If you already have SDL2 on your system, you can skip runningbuild-deps.ps1. Though you will have to editbuild-win.ps1 to point theSDL2_DIR variable to your installation path.

On Ubuntu, you will also need to installlibsdl2-dev, you can get it fromapt like so:

sudo apt updatesudo apt upgradesudo apt install libsdl2-dev

Building on macOS requires installing SDL2 and dylibbundler, this can be done usingbrew:

brew install sdl2brew install dylibbundler

Assuming you did everything described above, you should be able to build the emulator by using the following commands.

Windows

git clone https://github.com/allkern/psxecd psxe./build-deps./build-win64.ps1

On rare cases these scripts might not work (PowerShell/Windows bugs). If so, please open an issue on the issues tab with information about your system so we can make sure we cover the maximum amount of systems.

Ubuntu

git clone https://github.com/allkern/psxecd psxemake clean && make

macOS

git clone https://github.com/allkern/psxecd psxe./build.sh

Acknowledgements

This project uses external open source code that can be found on the following GitHub repos:

Their original licenses are respected and apply to the code in this project.

As always, thanks to all original developers for their amazing work.

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Multi-platform Sony PlayStation emulator written in C

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