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OpenGL rendering system that builds a Z-Buffer model that supports triangle meshes, whose appearance is based on shaders (Gouraud, Blinn-Phong, Toon, Environmental), with the possibility of using textures, and effects such as bump mapping. Different light types are supported: Point Light, Directional Light and Spot Light.
Programming language
C++ 11 and GLSL
Language
English (variables and functions), Catalan (comments)
Authors
Albert Espín and Pau Sanchez (partially, since the base code was provided by Prof. Anna Puig)