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Interactive ASCII globe generator
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adamsky/globe
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Render an ASCII globe in your terminal. Make it interactive or just let itspin in the background.
v0.2.1:
- upgraded
clapdependency to3.0.0 - changed
globe-clitemplateargument to not be required
v0.2.0:
- added multiple CLI arguments for setting up the scene (
refresh-rate,globe-rotation,cam-rotation,cam-zoom,location,focus-speed,night,template,texture,texture-night) - added experimentallisting mode that supports reading coordinates fromstandard input and going through all of them, animating camera target changes(see
--pipe) - enabled ability to display night side of the globe using an additionaltexture
- changed default Earth texture (now includes New Zealand)
- added vim-style navigation for the interactive mode
- improved internal library representation of
Texture - improved documentation
v0.1.2
- added clearing screen on exit
- fixed panic when using rust version <1.45
v0.1.1
- fixed mouse capture staying on after exit
v0.1.0
- initial release
To buildglobe-cli you will need to haveRust programming language installed on your machine.
Usecargo install:
cargo install globe-cliOrgit clone andcargo run --release directly from the repository.
globe can be installed from availableAUR packages using anAUR helper. For example,
yay -S globe-cliIf you prefer, you can clone theAUR packages and then compile them withmakepkg. For example,
git clone https://aur.archlinux.org/globe-cli.gitcd globe-climakepkg -siYou can also use Docker to try outglobe, no Rust needed. After cloning the repo, just build and run an image from theDockerfile contained at the root of the project:
docker build -t globe.docker run -it --rm globe -sTo get a full listing of available features and options, show the--helpinformation with:
globe -hDisplay a globe inscreensaver mode using the-s option.
globe -sIt's kind of boring. Let's add some camera rotation to make it look morealive:
globe -sc2Now let's also enable the night side and rotate the globe on its axis:
globe -snc2 -g10If you want to adjust things at runtime check out theinteractive mode.Here you can pan the globe around using either the mouse or keyboard arrows:
globe -iUse+ and- to control the globe rotation speed,, and. to controlthe camera rotation speed,PgUp andPgDown to control the camera zoom,n to toggle displaying globe's night side.
Settings we used on thescreensaver mode also work:
globe -inc2 -g10Last but not least there is thelisting mode. It allows you to pass locationcoordinates to the program and see them shown one by one on the globe.Currently, it only supports a very basic input format. Here's an example:
echo "0,0.5;0.1,0.5;0.3,0.5;0.5,0.5;0.7,0.5" | globe -pIf you're feeling creative, you can also load custom textures, like so:
globe -in --texture ./path-to-texture --texture-night ./path-to-night-textureTo useglobe within your Rust project, add it to your dependencies:
[dependencies]globe = "0.2.0"First create aGlobe:
let mut globe = GlobeConfig::new() .use_template(GlobeTemplate::Earth) .with_camera(CameraConfig::default()) .build();Next make a newCanvas and render theGlobe onto it:
let mut canvas = Canvas::new(250, 250, None);globe.render_on(&mut canvas);You can now print out the canvas to the terminal:
let (size_x, size_y) = canvas.get_size();// default character size is 4 by 8for i in 0..size_y / 8 { for j in 0..size_x / 4 { print!("{}", canvas.matrix[i][j]); } println!();}Seeglobe-cli code for examples of runtime changes to theGlobe and it'sCamera.
Rendering math based onC++ code by DinoZ1729.
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