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A set of utilities for dealing with Gust (Koei Tecmo) PC games files

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VitaSmith/gust_tools

 
 

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A set of commandline utilities designed to work with Gust (Koei/Tecmo) PC game assets such as the ones fromAtelier series,Nights of Azure series,Blue Reflection,Fairy Tail,Fatal Frame ...

Utilities

  • gust_pak: Unpack or repack a Gust.pak archive.
  • gust_elixir: Unpack or repack a Gust.elixir[.gz] archive.
  • gust_gmpk: Unpack or repack a Gust.gmpk archive.
  • gust_g1t: Unpack or repack a Gust.g1t texture archive.
  • gust_enc: Encode or decode a Gust.e archive.
  • gust_ebm: Convert a.ebm message file to or from an editable JSON file.

Notes

gust_pak is designed to replace bothA17_Decrypt andA18_Decrypt, as it automatically detects "A17" (32-bit) and "A18" (64-bit) formats.It should therefore works with all of the Atelier PC ports (includingAtelier Sophie) as well asBlue Reflection archives.

gust_enc only works on the games where for which the scrambling seeds are known. Seegust_enc.json for details.You can find a primer on the.e format, as well as whatgust_enc doeshere.

In most cases, the repacking of an archive relies on a corresponding.json to have been created during unpacking.You will not be able to recreate an archive if a.json file does not exist for it, either in the directory (.elixir,.g1t)or at the root level (.pak).

Building

If you have Visual Studio 2022 installed, just open the.sln file or runbuild.cmd.

Otherwise (Linux, MinGW) just issuemake.

Usage

On Windows, you can just drop the file or directory you want to unpack/repack or decode/encode on top of the executable.

Otherwise, you can invoke:<gust_utility> <file or directory>.

When invokinggust_enc, you may specify the game ID to use for the encryption seeds (e.g.-BR forBlue Reflection,-A17 forAtelier Sophie). If not specified, then the default ID fromgust_enc.json is be used.

For recreating a.pak, you must pass the.json that was created during extraction togust_pak rather than the directory.

Modding games

IMPORTANT: YOU SHOULD BACK UP ALL GAME ARCHIVES AND FOLDERS BEFORE RUNNING THE UNPACKER

Most Gust game executables are designed to use either packed assets, if a.pak archive is present, or the extracted assets, ifa matching directory bearing the same name as the.pak is found. For that to work, you must however make sure that the.pakis not seen, as it has precedence over the directory.

For instance, if you want to alter character assets (textures, models, ...) for the gameBlue Reflection:

  • Go to<GAME_DIR>\DATA\and copygust_pak.exe there.
  • DropPACK00_02.pak on top ofgust_pak.exe. This will extract all the content into adata\ subdirectory.
  • Move the content fromdata\x64\ tox64\ (in this case, that should only be one folder namedcharacter). This is neededbecause in this case<GAME_DIR>\DATA\x64 is the location whereBlue Reflection expects extracted game assets, not<GAME_DIR>\DATA\data\x64.
  • RenamePACK00_02.pak toPACK00_02.old so that the game assets you just extracted are used.

Happy modding! 😄

License

GPLv3 or later.

Thanks

  • Yuri Hime/Lily/shizukachan and everyone who helped withA17_Decrypt/A18_Decrypt.
  • Admiral Curtiss forHyoutaTools andSemory forSteven's Gas Machine (a.k.a. "xentax"), where we picked someinspiration on how to unpack the.elixir and.g1t formats.
  • Rich Geldreich and others for theminiz inflate/deflate library.
  • Krzysztof Gabis for theparson JSON parsing library.
  • Gust, for making games that are interesting enough to make one want to crack their custom compression and encryption schemes. 😁

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A set of utilities for dealing with Gust (Koei Tecmo) PC games files

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