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Pull requests: ValveSoftware/steamvr_unity_plugin
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Pull requests list
#1007 Fixed so that SteamVR.enabled doesn't allocate each frame Fixed in next releaseFix coming in next release
#1073 openedNov 23, 2022 byAndersMalmgrenLoading…
Initialize hideHighlight in Interactable.cs Fixed in next releaseFix coming in next release
#1008 openedJan 27, 2022 bytapiralecLoading…
Fix SteamVR_Settings being overwritten during asset import Fixed in next releaseFix coming in next release
#974 openedJul 23, 2021 byPeajLoading…
Fixed issue where hands would not clear Fixed in next releaseFix coming in next release
#967 openedJun 27, 2021 bygregorybloodLoading…
Fixed #304: Circular Drive is attached to hand similar to Linear Drive
#933 openedMar 28, 2021 byModProgLoading…
Teleport.cs: Check for existence of controllers before accessing them Fixed in next releaseFix coming in next release
#906 openedFeb 4, 2021 bydocquantumLoading…
Added Vive tracker roles for elbows and knees Fixed in next releaseFix coming in next release
#645 openedFeb 5, 2020 byJashanChitteshLoading…
fix: use clearanceCheckMask when checking for hand overlap Fixed in next releaseFix coming in next release
#533 openedSep 20, 2019 bymeznaricLoading…
Allow SteamVR Unity Plugin to run in "Standalone" mode without Unity XR enabled
#336 openedFeb 25, 2019 bydantmanLoading…
Circular Drive is attached to hand similar to Linear Drive
#304 openedJan 31, 2019 bycgilbersLoading…
ProTip! What’s not been updated in a month:updated:<2025-10-12.