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Commitfaab89d

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Create 2018.1.0b11.txt
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‎2018-Beta/2018.1.0b11.txt‎

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Release notes
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2018.1.0b11 Release Notes (diff since 2018.1.0b10)
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System Requirements Changes
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Removed support for Windows XP in standalone player builds. Windows Vista is the now minimum supported OS for Windows standalone player.
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Deprecated support for MonoDevelop. VisualStudio is now the recommended and supported C# editor on both macOS and Windows.
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Known Issues in 2018.1.0b11
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GI: "SerializedObject target has been destroyed" appears after environment lighting change. (978554)
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GI: Editor crashes after assigning Light Probe Group to Anchor Override Parameter. (1002580)
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GI: In built Player the IsLightmapBakeTypeSupported() GCAllocs 17B every frame when CPU usage is 0.0%. (986319)
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GI: [PLM] Supersampling doesn't work. (1006916)
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Graphics: Editor crashes after it bypasses the RenderPass functions (1012788)
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Graphics: Editor crashes at ImageFilters::BlitMultiTap when stepping into Graphics.BlitMultiTap() method. (1004159)
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Networking: Ping.DestroyPing crashes the editor in Ping::Release (1012965)
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Particles: Line renderer is rendered in scene/game window when selecting object in the Project window. (972298)
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Scripting: Editor crashes when calling NativeArray<T>.Equals(). (1005597)
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SpeedTree: SpeedTree meshes have bad texcoord data after updating to 2018.1 (1010215)
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Known Issues - won't be fixed in 2018.1
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GI: Progressive Lightmapper doesn't work on Linux, which means that all 3D templates will crash on launch. The 2D template is not affected however. (913799)
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OSX: [OSX 10.13][2018.1] Rapidly switching between 2 game view tabs multiple times may freeze or crash the editor when rendering with Metal. Note: it's much harder to reproduce on the latest 10.13.4 Beta (17E160e). (991828)
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Features
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Package Manager: Updated Package Manager user interface (from where a project's packages can be managed and new packages can be discovered) to v1.8.2. What's new in 1.8.2:
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Updated package tags to reflect the revised package workflow (Preview -> Released(no tag) -> Verified in 2018.1).
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Improvements
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Android: Added API 26 and 27 to scripting and the Editor.
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API Changes
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AI: Changed struct name in the Experimental API for Navmesh Queries from PolygonID to PolygonId.
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Fixes
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DX12: Fixed crash when opening a scene using Android graphics target API and Editor is using DX12 API. (969590)
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Editor: Fixed bug where auxiliary Editor windows with a fixed size would contain a maximize button on macOS. (1006807)
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Editor: Fixed case of Profiling.Recorder not picking up some dynamic markers visible in Profiler. (881136, 1006484)
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Editor: Renamed "OS X Color Picker" to "macOS Color Picker" in Editor Preferences. (991730)
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OSX: Fixed issue where a built scene could be played in higher than desktop resolution in windowed mode. (962469)
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Scripting: Fixed issue where that could cause Editor to crash on load. (980669, 998787)
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Terrain: Fixed crash in SplatMaterials::FindMaterialProperties when opening a scene with specific Material and Terrain combination. (919769)
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The following are changes and fixes to 2018.1.0 features and regressions...
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Changes
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Editor: The template list in the Launcher is now sorted alphabetically.
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Web: Switched UnityWebRequest default to chunkedTransfer=false.
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Fixes
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Android: Warnings are now disabled in ProGuard by default. This fixes build errors with 3rd party plugins. (935077, 986781)
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Asset Import: Fixed animation type swap in the ModelImporter Rig panel with multiple FBX files selected. (1004081)
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Asset Pipeline: Fixed case of .meta files getting deleted for extension plugins. (1009676)
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Asset Pipeline: Fixed issue where creating the Android-specific Plugins/Android/assets folder would create a kCopyAsset rather than a kFolderAsset. (986154)
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Audio: Fixed a bug where the matrices passed to spatializer and ambisonic audio plugins could be set to the identity matrix briefly when a sound starts playing. (991034)
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Editor: A GameView on a Retina monitor with "Low Resolution Aspect Ratio" disabled no longer causes UGUI scaling issues. (997931, 1008227)
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Editor: An appropriate error is now shown in the console when a Collab user is out of space, where previously a spurious error regarding threading would be shown. (1001161)
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Editor: Fixed case of GameObject inspector header expanding with an open Profiler->Hierachy->DetailView. (989953)
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Editor: Fixed case of incorrect message being shown in dialog when changing a gameobject static flag from everything selected to everything but one item. (1005672)
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Editor: Fixed Metal Editor always having vsync enabled in OSX 10.13. (1009685)
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Editor: Fixed regression where pasting a color in the inspector after having opened the color picker would not paste it to the correct color field. (1005340)
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Editor: Improved Collab History Window page buttons and fixed some error handling issues. (995043)
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Editor: Metal: Fixed an Editor crash that could happen when a shader compilation fails and fallback shader is used instead.
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Editor: Raycasting into a GameView on a Retina monitor with "Low Resolution Aspect Ratio" disabled no longer yields invalid results. (978659, 1008228)
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Editor: Tests in assemblies with similar names no longer result in an error when displaying the test list. (995476)
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GI: Fixed issue where clicking/hovering on the Lighting tab when in playmode would result in "Serialized Object target destroyed" exception being thrown. (978554)
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Graphics: Fixed an issue where clearing the GI Cache and reloading the project would result in errors being shown in the console. (975975, 980811)
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Graphics: Fixed crash in MemoryManager::Reallocate when using Particles/Lines/Trails. (999559)
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Graphics: Fixed issue where light probes wouldn't load in additively loaded scenes. (957736)
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Graphics: Fixed issue where lighting data was much bigger in additively loaded scenes vs in a single scene. (913869)
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Graphics: Fixed some usages of default Material and Shader that resulted in pink shader when using SRP with a custom default material. (1010781)
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Graphics: Metal: Fixed shader code generation issue relating to declaring immediate constant buffer and accessing it. This fixes a cubemap blit shader issue with the HD pipeline.
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IL2CPP: Fixed C++ Compiler Configuration player setting to actually cause generated C++ code to be compiled in that configuration. (1008995)
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IL2CPP: Fixed crash when using IMGUI in without explicitly referencing GUISkin class. (1001825)
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Linux: Fixed crash when the joystick list is non-continuous.
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OSX: Fixed case of mouse input jumping by a large number at the end of movement. (992887)
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Particles: Fixed crash when particle system has no renderer module. (995995, 1008128)
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Scripting: Cured various APIs crashes and erroneous return values on .NET backend. (981757, 987059, 987192, 989205, 989206, 991009, 993363)
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Scripting: Fixed a crash when scheduling C# jobs with some very large batch sizes. (1004878)
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Shaders: Fixed issue where all the shaders would be imported twice during Editor startup if custom include paths were in use. (1009881)
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Timeline: Fixed issue where pasting a Group Track on a timeline asset would break the source asset. (1006987)
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Universal Windows Platform: Fixed a crash in .NET native compiler (RHB0011: Internal error: 'pchTypeNameEnd[0] == L'>"at'f:\dd\ndp\rh\src\tools\rhbind\makepdb.cpp:998) in certain scenarios involving plugins. (991154)
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Universal Windows Platform: Fixed case of build failing on IL2CPP scripting backend if class library from Mono directory (such as System.Data.dll) was copied into the project. (997876)
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Universal Windows Platform: Fixed case of Windows Runtime not being enabled when using .NET Standard 2.0 profile. (1002417)
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Video: Fixed flickering video playback on iOS/Metal (especially visible on High Sierra). (972997, 986039)
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Web: Fixed abort on iOS on UnityWebRequest timeout. (1001438, 1004326)
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Windows: Added missing parentheses in the description for Windows Standalone player with IL2CPP scripting backend.
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Windows: Fixed case of resolution dialog not showing the monitor list and crashing on pressing 'Play' button on some uncommon monitor setups. (996015)
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XR: Fixed case of Windows Mixed Reality often tracking with significant offset when the camera is not initially zero'd out (i.e. transform and rotation not set to 0 for x, y and z axes). (962382)
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XR: Fixed case of GestureRecognizer callbacks not reporting correct grip data. (948559, 956509)
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XR: Fixed case of GestureRecognizer callbacks reporting InteractionSourceKind.Other for hand gestures. (964836)
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XR: Fixed case of GestureRecognizer manipulation event containing incorrect data after resuming from sleep. (976544)
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XR: Fixed case of GestureRecognizer manipulation reporting movement on incorrect axes. (971384, 989909)
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XR: Fixed case of GestureRecognizer not reporting manipulating when tracking is inhibited. (976378)
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XR: Fixed case of InteractionSourcePressedEventArgs and InteractionSource reporting incorrect data on airtap. (986569)
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XR: Fixed log spam when app starts disconnected from Windows MR HMD, and crash when HMD is reconnected. (950796, 1008178)

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