|
| 1 | +Patch 5.6.5p2 |
| 2 | +Released: 16. February 2018 |
| 3 | + |
| 4 | +Fixes |
| 5 | + |
| 6 | + (943435) - Build Pipeline: Fixed scene passed to OnProcessScene when entering Play Mode is not being loaded. |
| 7 | + (940608) - iOS: Fixed an issue where fullscreen movies could no longer be dismissed with a tap on iOS 11. |
| 8 | + (994961) (953524)- iOS: Fixed black frame flickering when changing screen orientation via script. |
| 9 | + (900969) - OSX: Fixed changing Input Manager entries causing the player to become unresponsive. |
| 10 | + (980818) (980806) - Performance Reporting: Report device model field for Managed Exceptions. |
| 11 | + (992056) - Scripting: Fixed crash when calling UnityEngine.Object.Instantiate on non-main thread. |
| 12 | + (937594) - WebGL: Added indexedDB caching mechanism for XMLHttpRequest in WebGL. |
| 13 | + |
| 14 | +Revision 02430129007d |