|
| 1 | +2017.3.0 Release Candidate 1 |
| 2 | +Released: 1. December 2017 |
| 3 | + |
| 4 | +Release notes |
| 5 | +2017.3.0f1 Release Notes (diff since 2017.3.0b11) |
| 6 | +Known Issues in 2017.3.0f1 |
| 7 | + |
| 8 | + Android: Gradle builds fail when there are more than 250 files in streamingAssets. As a workaround, you can use a custom file extension for the files you want uncompressed. Specify this extension in a custom Gradle mainTemplate under "noCompress". You should also remove "STREAMING_ASSETS" from the template to avoid hitting the file limit. (962451) |
| 9 | + |
| 10 | + Universal Windows Platform: [WSA]Unity throws a System.IO.DirectoryNotFoundException error when exporting to the WSA player (UWP/.NET Backend) with a Project folder that has a long path. (959984) |
| 11 | + |
| 12 | + XR: [Android] Unity throws an exception while initializing GoogleVR from the Unity library using the Gradle build system. (946104) |
| 13 | + |
| 14 | +Known Issues - won't be fixed in 2017.3.0 |
| 15 | + |
| 16 | + Editor: Unity does not create the Transform hierarchy on an an async-loaded GameObject if it accesses the GameObject before the async load is complete. (860938) |
| 17 | + |
| 18 | + Editor: Use of "external script editor" in editor preferences doesn't work with some editors. Workaround is to use "open by file extension". (974296) |
| 19 | + |
| 20 | + Scripting: Instantiating a prefab crashes the Editor if you create a list with type ResourceRequest after a while loop. (908339) |
| 21 | + |
| 22 | + Substance: Animated Procedural Textures break async level loading. (959858) |
| 23 | + |
| 24 | +Fixes |
| 25 | + |
| 26 | + Editor: Fixed incorrect tool placement when pivot mode was set to Center (962721) |
| 27 | + |
| 28 | + Scripting Upgrade: Fix failure to resolve system types when building .Net player when user code, guarded by '#if NET_CORE' used obsolete APIs. (946498) |
| 29 | + |
| 30 | + Testing: Test runner can now launch tests on iOS/tvOS and get results back (943302) |
| 31 | + |
| 32 | + UI: Adding delay to updating the rect when in on Enable to prevent prefab modification.empty assert (713684) |
| 33 | + |
| 34 | + UI: Fixing circular refernce with slider trying to drive itself. You can no longer assign the sliders transform to the rect fields (957602) |
| 35 | + |
| 36 | + UI: Fixing Freeze/crash when creating & destroying a lot of GUI canvases/elements (959492) |
| 37 | + |
| 38 | + UI: Fixing issue with not sending the rect changed when parenting changes. (962072) |
| 39 | + |
| 40 | + WebGL: Fix missing progress bar and logo during loading screen (900105) |
| 41 | + |
| 42 | +The following are changes and fixes to 2017.3.0 features and regressions... |
| 43 | +Fixes |
| 44 | + |
| 45 | + Editor: Fix for editor restart prompt when selecting the same Active Input Handling option (968535) |
| 46 | + |
| 47 | + Editor: Fix performance issue in IMGUI when there is a lot of elements in a window. (970882, 971461) |
| 48 | + |
| 49 | + Physics: Fixed a crash on project load caused by tiny meshes (953083) |
| 50 | + |
| 51 | + Physics: Fixed crashes when loading new scene and activating cloth gameobject in coroutine (951789) |
| 52 | + |
| 53 | + Physics: Fixed error message when changing Mesh on Skinned Mesh Renderer on game objects that has Cloth Component (950424) |
| 54 | + |
| 55 | + Physics: Fixed issue where Editor freezes for long time when adding Cloth component to a Mesh with high vertex count (956856) |
| 56 | + |
| 57 | + Physics: Fixed issue where Physics Debugger's layer mask does not filter GameObject correctly (948201) |
| 58 | + |
| 59 | + Physics: Fixed potential crash in Rigidbody::GetVelocity() when opening certain scenes (955697) |
| 60 | + |
| 61 | + Web: UnityWebRequest: fix crash when checking AssetBundle download progress, that gets aborted (968877) |
| 62 | + |
| 63 | + Web: UnityWebRequest: Fix DownloadHandlerFile not truncating file on overwrite |
| 64 | + |
| 65 | + Web: UnityWebRequest: fix hang when busy waiting on a redirecting request (963947) |
| 66 | + |
| 67 | + Web: UnityWebRequest: improve performance for DonwloadHandlerScript (965165) |
| 68 | + |
| 69 | + WebGL: Fix crash for relative URL in UnityWebRequest when exceptions are disabled (965094) |
| 70 | + |
| 71 | + WebGL: Fix UnityWebRequest with relative URL when running with custom port (961465) |
| 72 | + |
| 73 | + XR: Fix for crash when subscribing to InteractionManager events without HMD plugged in on Windows Mixed Reality (972003) |
| 74 | + |
| 75 | + XR: Fix for Windows Mixed Reality controllers not being detected by Editor during play mode (948931) |
| 76 | + |
| 77 | + XR: Fixed an issue that would prevent being able to disable and re-enable XRSettings.enabled on Windows Mixed Reality |