Movatterモバイル変換


[0]ホーム

URL:


Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

Commita277771

Browse files
authored
Release/4.0.0 (#6240)
* Release 4.0.0 (#6220)
1 parent4cf2f49 commita277771

File tree

43 files changed

+140
-101
lines changed

Some content is hidden

Large Commits have some content hidden by default. Use the searchbox below for content that may be hidden.

43 files changed

+140
-101
lines changed

com.unity.ml-agents/Documentation~/Readme.md renamed to Readme.md

Lines changed: 15 additions & 15 deletions
Original file line numberDiff line numberDiff line change
@@ -2,27 +2,27 @@
22

33
[![docs badge](https://img.shields.io/badge/docs-reference-blue.svg)](https://docs.unity3d.com/Packages/com.unity.ml-agents@latest)
44

5-
[![license badge](https://img.shields.io/badge/license-Apache--2.0-green.svg)](https://github.com/Unity-Technologies/ml-agents/blob/release_22/LICENSE.md)
5+
[![license badge](https://img.shields.io/badge/license-Apache--2.0-green.svg)](https://github.com/Unity-Technologies/ml-agents/blob/release/4.0.0/LICENSE.md)
66

77
([latest release](https://github.com/Unity-Technologies/ml-agents/releases/tag/latest_release)) ([all releases](https://github.com/Unity-Technologies/ml-agents/releases))
88

99
**The Unity Machine Learning Agents Toolkit** (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents. We provide implementations (based on PyTorch) of state-of-the-art algorithms to enable game developers and hobbyists to easily train intelligent agents for 2D, 3D and VR/AR games. Researchers can also use the provided simple-to-use Python API to train Agents using reinforcement learning, imitation learning, neuroevolution, or any other methods. These trained agents can be used for multiple purposes, including controlling NPC behavior (in a variety of settings such as multi-agent and adversarial), automated testing of game builds and evaluating different game design decisions pre-release. The ML-Agents Toolkit is mutually beneficial for both game developers and AI researchers as it provides a central platform where advances in AI can be evaluated on Unity’s rich environments and then made accessible to the wider research and game developer communities.
1010

1111
##Features
12-
- 17+[example Unity environments](Learning-Environment-Examples.md)
12+
- 17+[example Unity environments](https://docs.unity3d.com/Packages/com.unity.ml-agents@latest/index.html?subfolder=/manual/Learning-Environment-Examples.html)
1313
- Support for multiple environment configurations and training scenarios
1414
- Flexible Unity SDK that can be integrated into your game or custom Unity scene
1515
- Support for training single-agent, multi-agent cooperative, and multi-agent competitive scenarios via several Deep Reinforcement Learning algorithms (PPO, SAC, MA-POCA, self-play).
1616
- Support for learning from demonstrations through two Imitation Learning algorithms (BC and GAIL).
17-
- Quickly and easily add your own[custom training algorithm](Python-Custom-Trainer-Plugin.md) and/or components.
17+
- Quickly and easily add your own[custom training algorithm](https://docs.unity3d.com/Packages/com.unity.ml-agents@latest/index.html?subfolder=/manual/Python-Custom-Trainer-Plugin.html) and/or components.
1818
- Easily definable Curriculum Learning scenarios for complex tasks
1919
- Train robust agents using environment randomization
2020
- Flexible agent control with On Demand Decision Making
2121
- Train using multiple concurrent Unity environment instances
22-
- Utilizes the[Inference Engine](Inference-Engine.md) to provide native cross-platform support
23-
- Unity environment[control from Python](Python-LLAPI.md)
24-
- Wrap Unity learning environments as a[gym](Python-Gym-API.md) environment
25-
- Wrap Unity learning environments as a[PettingZoo](Python-PettingZoo-API.md) environment
22+
- Utilizes the[Inference Engine](https://docs.unity3d.com/Packages/com.unity.ml-agents@latest/index.html?subfolder=/manual/Inference-Engine.html) to provide native cross-platform support
23+
- Unity environment[control from Python](https://docs.unity3d.com/Packages/com.unity.ml-agents@latest/index.html?subfolder=/manual/Python-LLAPI.html)
24+
- Wrap Unity learning environments as a[gym](https://docs.unity3d.com/Packages/com.unity.ml-agents@latest/index.html?subfolder=/manual/Python-Gym-API.html) environment
25+
- Wrap Unity learning environments as a[PettingZoo](https://docs.unity3d.com/Packages/com.unity.ml-agents@latest/index.html?subfolder=/manual/Python-PettingZoo-API.html) environment
2626

2727
##Releases & Documentation
2828

@@ -31,15 +31,15 @@
3131
3232
The table below shows our latest release, including our`develop` branch which is under active development and may be unstable. A few helpful guidelines:
3333

34-
- The[Versioning page](Versioning.md) overviews how we manage our GitHub releases and the versioning process for each of the ML-Agents components.
34+
- The[Versioning page](https://docs.unity3d.com/Packages/com.unity.ml-agents@latest/index.html?subfolder=/manual/Versioning.html) overviews how we manage our GitHub releases and the versioning process for each of the ML-Agents components.
3535
- The[Releases page](https://github.com/Unity-Technologies/ml-agents/releases) contains details of the changes between releases.
36-
- The[Migration page](Migrating.md) contains details on how to upgrade from earlier releases of the ML-Agents Toolkit.
36+
- The[Migration page](https://docs.unity3d.com/Packages/com.unity.ml-agents@latest/index.html?subfolder=/manual/Migrating.html) contains details on how to upgrade from earlier releases of the ML-Agents Toolkit.
3737
- The`com.unity.ml-agents` package is[verified](https://docs.unity3d.com/2020.1/Documentation/Manual/pack-safe.html) for Unity 2020.1 and later. Verified packages releases are numbered 1.0.x.
3838

39-
|**Version**|**Release Date**|**Source**|**Documentation**|**Download**|**Python Package**|**Unity Package**|
40-
|:-----------:|:---------------:|:----------:|:-----------------:|:------------:|:------------------:|:-----------------:|
41-
|**Release22**|**October 5, 2024**|**[source](https://github.com/Unity-Technologies/ml-agents/tree/release_22)**|**[docs](https://unity-technologies.github.io/ml-agents/)**|**[download](https://github.com/Unity-Technologies/ml-agents/archive/release_22.zip)**|**[1.1.0](https://pypi.org/project/mlagents/1.1.0/)**|**[3.0.0](https://docs.unity3d.com/Packages/com.unity.ml-agents@3.0/manual/index.html)**|
42-
|**develop (unstable)**| --|[source](https://github.com/Unity-Technologies/ml-agents/tree/develop)|[docs](https://github.com/Unity-Technologies/ml-agents/tree/develop/com.unity.ml-agents/Documentation~/index.md)|[download](https://github.com/Unity-Technologies/ml-agents/archive/develop.zip)|--| --|
39+
|**Version**|**Release Date**|**Source**|**Documentation**|**Download**|**Python Package**|**Unity Package**|
40+
|:----------------------:|:-------------------:|:-----------------------------------------------------------------------------:|:------------------------------------------------------------------------------------------------------------------:|:--------------------------------------------------------------------------------------:|:-----------------------------------------------------:|:-------------------------------------------------------------------------------------:|
41+
|**Release23**|**August 15, 2025**|**[source](https://github.com/Unity-Technologies/ml-agents/tree/release_23)**|**[docs](https://docs.unity3d.com/Packages/com.unity.ml-agents@4.0/manual/index.html)**|**[download](https://github.com/Unity-Technologies/ml-agents/archive/release_23.zip)**|**[1.1.0](https://pypi.org/project/mlagents/1.1.0/)**|**4.0.0**|
42+
|**develop (unstable)**|--|[source](https://github.com/Unity-Technologies/ml-agents/tree/develop)|[docs](https://github.com/Unity-Technologies/ml-agents/tree/develop/com.unity.ml-agents/Documentation~/index.md)|[download](https://github.com/Unity-Technologies/ml-agents/archive/develop.zip)|--| --|
4343

4444

4545

@@ -77,12 +77,12 @@ Additionally, if you use the MA-POCA trainer in your research, we ask that you c
7777
*[Introduction to ML-Agents by Huggingface](https://huggingface.co/learn/deep-rl-course/en/unit5/introduction)
7878
*[Community created ML-Agents projects](https://discussions.unity.com/t/post-your-ml-agents-project/816756)
7979
*[ML-Agents models on Huggingface](https://huggingface.co/models?library=ml-agents)
80-
*[Blog posts](Blog-posts.md)
80+
*[Blog posts](https://docs.unity3d.com/Packages/com.unity.ml-agents@latest/index.html?subfolder=/manual/Blog-posts.html)
8181
*[Discord](https://discord.com/channels/489222168727519232/1202574086115557446)
8282

8383
##Community and Feedback
8484

85-
The ML-Agents Toolkit is an open-source project and we encourage and welcome contributions. If you wish to contribute, be sure to review our[contribution guidelines](CONTRIBUTING.md) and[code of conduct](https://github.com/Unity-Technologies/ml-agents/blob/release_22/CODE_OF_CONDUCT.md).
85+
The ML-Agents Toolkit is an open-source project and we encourage and welcome contributions. If you wish to contribute, be sure to review our[contribution guidelines](https://docs.unity3d.com/Packages/com.unity.ml-agents@latest/index.html?subfolder=/manual/CONTRIBUTING.html) and[code of conduct](https://github.com/Unity-Technologies/ml-agents/blob/release/4.0.0/CODE_OF_CONDUCT.md).
8686

8787
For problems with the installation and setup of the ML-Agents Toolkit, or discussions about how to best setup or train your agents, please create a new thread on the[Unity ML-Agents discussion forum](https://discussions.unity.com/tag/ml-agents). Be sure to include as many details as possible to help others assist you effectively. If you run into any other problems using the ML-Agents Toolkit or have a specific feature request, please[submit a GitHub issue](https://github.com/Unity-Technologies/ml-agents/issues).
8888

‎colab/Colab_UnityEnvironment_1_Run.ipynb‎

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -32,7 +32,7 @@
3232
},
3333
"source": [
3434
"# ML-Agents Open a UnityEnvironment\n",
35-
"<img src=\"https://github.com/Unity-Technologies/ml-agents/blob/release_22_docs/docs/images/image-banner.png?raw=true\" align=\"middle\" width=\"435\"/>"
35+
"<img src=\"https://github.com/Unity-Technologies/ml-agents/blob/release/4.0.0/com.unity.ml-agents/Documentation~/images/image-banner.png?raw=true\" align=\"middle\" width=\"435\"/>"
3636
]
3737
},
3838
{

‎colab/Colab_UnityEnvironment_2_Train.ipynb‎

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -22,7 +22,7 @@
2222
},
2323
"source": [
2424
"# ML-Agents Q-Learning with GridWorld\n",
25-
"<img src=\"https://github.com/Unity-Technologies/ml-agents/blob/release_22_docs/docs/images/gridworld.png?raw=true\" align=\"middle\" width=\"435\"/>"
25+
"<img src=\"https://github.com/Unity-Technologies/ml-agents/blob/release/4.0.0/com.unity.ml-agents/Documentation~/images/gridworld.png?raw=true\" align=\"middle\" width=\"435\"/>"
2626
]
2727
},
2828
{
@@ -190,7 +190,7 @@
190190
"id":"pZhVRfdoyPmv"
191191
},
192192
"source": [
193-
"The [GridWorld](https://github.com/Unity-Technologies/ml-agents/blob/release_22_docs/docs/Learning-Environment-Examples.md#gridworld) Environment is a simple Unity visual environment. The Agent is a blue square in a 3x3 grid that is trying to reach a green __`+`__ while avoiding a red __`x`__.\n",
193+
"The [GridWorld](https://docs.unity3d.com/Packages/com.unity.ml-agents@latest/index.html?subfolder=/manual/Learning-Environment-Examples.html#gridworld) Environment is a simple Unity visual environment. The Agent is a blue square in a 3x3 grid that is trying to reach a green __`+`__ while avoiding a red __`x`__.\n",
194194
"\n",
195195
"The observation is an image obtained by a camera on top of the grid.\n",
196196
"\n",

‎colab/Colab_UnityEnvironment_3_SideChannel.ipynb‎

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -23,7 +23,7 @@
2323
},
2424
"source": [
2525
"# ML-Agents Use SideChannels\n",
26-
"<img src=\"https://raw.githubusercontent.com/Unity-Technologies/ml-agents/release_22_docs/docs/images/3dball_big.png\" align=\"middle\" width=\"435\"/>"
26+
"<img src=\"https://raw.githubusercontent.com/Unity-Technologies/ml-agents/release/4.0.0/docs/images/3dball_big.png\" align=\"middle\" width=\"435\"/>"
2727
]
2828
},
2929
{
@@ -176,7 +176,7 @@
176176
"## Side Channel\n",
177177
"\n",
178178
"SideChannels are objects that can be passed to the constructor of a UnityEnvironment or the `make()` method of a registry entry to send non Reinforcement Learning related data.\n",
179-
"More information available [here](https://github.com/Unity-Technologies/ml-agents/blob/release_22_docs/docs/Python-API.md#communicating-additional-information-with-the-environment)\n",
179+
"More information available [here](https://docs.unity3d.com/Packages/com.unity.ml-agents@latest/index.html?subfolder=/manual/Python-LLAPI.html#communicating-additional-information-with-the-environment)\n",
180180
"\n",
181181
"\n",
182182
"\n"
@@ -189,7 +189,7 @@
189189
},
190190
"source": [
191191
"### Engine Configuration SideChannel\n",
192-
"The [Engine Configuration Side Channel](https://github.com/Unity-Technologies/ml-agents/blob/release_22_docs/docs/Python-API.md#engineconfigurationchannel) is used to configure how the Unity Engine should run.\n",
192+
"The [Engine Configuration Side Channel](https://docs.unity3d.com/Packages/com.unity.ml-agents@latest/index.html?subfolder=/manual/Python-LLAPI.html#engineconfigurationchannel) is used to configure how the Unity Engine should run.\n",
193193
"We will use the GridWorld environment to demonstrate how to use the EngineConfigurationChannel."
194194
]
195195
},
@@ -282,7 +282,7 @@
282282
},
283283
"source": [
284284
"### Environment Parameters Channel\n",
285-
"The [Environment Parameters Side Channel](https://github.com/Unity-Technologies/ml-agents/blob/release_22_docs/docs/Python-API.md#environmentparameters) is used to modify environment parameters during the simulation.\n",
285+
"The [Environment Parameters Side Channel](https://docs.unity3d.com/Packages/com.unity.ml-agents@latest/index.html?subfolder=/manual/Python-LLAPI.html#environmentparameters) is used to modify environment parameters during the simulation.\n",
286286
"We will use the GridWorld environment to demonstrate how to use the EngineConfigurationChannel."
287287
]
288288
},
@@ -419,7 +419,7 @@
419419
},
420420
"source": [
421421
"### Creating your own Side Channels\n",
422-
"You can send various kinds of data between a Unity Environment and Python but you will need to [create your own implementation of a Side Channel](https://github.com/Unity-Technologies/ml-agents/blob/release_22_docs/docs/Custom-SideChannels.md#custom-side-channels) for advanced use cases.\n"
422+
"You can send various kinds of data between a Unity Environment and Python but you will need to [create your own implementation of a Side Channel](https://docs.unity3d.com/Packages/com.unity.ml-agents@latest/index.html?subfolder=/manual/Custom-SideChannels.html#custom-side-channels) for advanced use cases.\n"
423423
]
424424
},
425425
{

‎colab/Colab_UnityEnvironment_4_SB3VectorEnv.ipynb‎

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -7,7 +7,7 @@
77
},
88
"source": [
99
"# ML-Agents run with Stable Baselines 3\n",
10-
"<img src=\"https://github.com/Unity-Technologies/ml-agents/blob/release_22_docs/docs/images/image-banner.png?raw=true\" align=\"middle\" width=\"435\"/>"
10+
"<img src=\"https://github.com/Unity-Technologies/ml-agents/blob/release/4.0.0/com.unity.ml-agents/Documentation~/images/image-banner.png?raw=true\" align=\"middle\" width=\"435\"/>"
1111
]
1212
},
1313
{

‎com.unity.ml-agents/CHANGELOG.md‎

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -6,7 +6,7 @@ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
66
and this project adheres to
77
[Semantic Versioning](http://semver.org/spec/v2.0.0.html).
88

9-
##[Unreleased]
9+
##[4.0.0] - 2025-08-15
1010
###Major Changes
1111
####com.unity.ml-agents (C#)
1212
- Upgraded to Inference Engine 2.2.1 (#6212)

‎com.unity.ml-agents/Documentation~/Inference-Engine.md‎

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -6,7 +6,7 @@ The ML-Agents Toolkit allows you to use pre-trained neural network models inside
66

77
Inference Engine supports[all Unity runtime platforms](https://docs.unity3d.com/Manual/PlatformSpecific.html).
88

9-
Scripting Backends : Inference Engine is generally faster with**IL2CPP** than with**Mono** for Standalone builds. In the Editor, It is not possible to use Inference Engine with GPU device selected when Editor Graphics Emulation is set to**OpenGL(ES) 3.0 or 2.0 emulation**. Also there might be non-fatal build time errors when target platform includes Graphics API that does not support**Unity Compute Shaders**.
9+
Scripting Backends : Inference Engine is generally faster with**IL2CPP** than with**Mono** for Standalone builds. In the Editor, It is not possible to use Inference Engine with GPU device selected when Editor Graphics Emulation is set to**OpenGL(ES) 3.0 or 2.0 emulation**. Also, there might be non-fatal build time errors when target platform includes Graphics API that does not support**Unity Compute Shaders**.
1010

1111
In cases when it is not possible to use compute shaders on the target platform, inference can be performed using**CPU** or**GPUPixel** Inference Engine backends.
1212

@@ -18,7 +18,7 @@ When using a model, drag the model file into the **Model** field in the Inspecto
1818

1919
#Unsupported use cases
2020
##Externally trained models
21-
The ML-Agents Toolkit only supports the models created with our trainers. Model loading expects certain conventions for constants and tensor names. While it is possible to construct a model that follows these conventions, we don't provide any additional help for this. More details can be found in[TensorNames.cs](https://github.com/Unity-Technologies/ml-agents/blob/release_22_docs/com.unity.ml-agents/Runtime/Inference/TensorNames.cs) and[SentisModelParamLoader.cs](https://github.com/Unity-Technologies/ml-agents/blob/release_22_docs/com.unity.ml-agents/Runtime/Inference/SentisModelParamLoader.cs).
21+
The ML-Agents Toolkit only supports the models created with our trainers. Model loading expects certain conventions for constants and tensor names. While it is possible to construct a model that follows these conventions, we don't provide any additional help for this. More details can be found in[TensorNames.cs](https://github.com/Unity-Technologies/ml-agents/blob/release/4.0.0/com.unity.ml-agents/Runtime/Inference/TensorNames.cs) and[SentisModelParamLoader.cs](https://github.com/Unity-Technologies/ml-agents/blob/release/4.0.0/com.unity.ml-agents/Runtime/Inference/SentisModelParamLoader.cs).
2222

2323
If you wish to run inference on an externally trained model, you should use Inference Engine directly, instead of trying to run it through ML-Agents.
2424

0 commit comments

Comments
 (0)

[8]ページ先頭

©2009-2025 Movatter.jp